Hi Phil! Yeah the animal companions are just different to everyone else. To be fair, if you are playing 3 aces together you’re probably in a terrible position so doubt that it’s inflating any win rates In the combo rules we state all the legal combinations since it is a little confusing.
Fair call on the rulebook. We were pretty limited to the 12 pages (manufacturing restrictions etc) but it could have been a little bigger. The learn to play video can fill up your whole screen though which is nice! As a fellow wearer of glasses I’ll keep that in mind for the next round.
Just to butt in here, from my understanding of the rules, the 2 and A of Clubs would be 6 damage ((2 + 1) * 2).
Also, doesn’t the person who defeats one of the castle cards pick who goes next?
Figure with the designer coming in now and then, it’d be good to confirm. I already learned that the spade defense lasts until the card is defeated by reading through this thread.
I don’t believe so. My rule book says the same player faces the new opponent from step 1. If you play a Jester then you do pick who goes next, though – perhaps you’re conflating those two things?
I think you did pretty well to win a game without using that. You could probably mentally upgrade that to a Silver victory : )
Yep, that’s exactly what I was doing! Only played solo, so it has not mattered yet. And since the Jester rules are completely different in solo as well, I was not remembering where I read that rule.
Captbnut plays 8♣, 16 damage; takes 10, discards 6 and 4.
GeeBizzle plays 2♣, 4 damage, an exact kill, puts J♠ on top of Tavern
GeeBizzle gets another turn:
Castle: Q♦ attack 15 health 30, + 7 more
Current damage done:
Discard: 8♣, + 16 more
Tavern: 21
Assussanni hand: J♦ 10♦
lalunaverde hand: 8♥ 2♥
Captbnut hand:
GeeBizzle hand: 7♠ 9♦ A♣ A♥
(Hmm, perhaps not the best time for a diamond to turn up…)