Forbidden Stars - Wow. I can see why Quinns love this one. The preparation phase is very clever and lets you do interesting plays and blockings. Downtime is awful though. This sounds heretical, but there’s more strategy here than Twilight Imperium (see below). But that doesn’t mean that FS is now a strategic train game. It’s still a tactical Ameritrash, but I’d rather play FS twice than play TI4.
Beez - it’s alright. At least it doesn’t lead to boredom like Reef. It lacked the tension of Azul though. The bees are very cute. Don’t see why I would play this over hundreds of filler games that either makes us laugh hard or allows deep clever plays (or both).
Architects of the West Kingdom + Artisans of the West Kingdom - the expansion is rather miniscule to make a significant impact on the game. Rather, the expansion felt bolted-on. Meh. The base I still found cute, but ran out of reasons why I would play this over 10+ WPs I would rather play.
Everdell + Pearlbrooke - It’s cute and the resource management is tight, which surprised me. I was expecting yet another milquetoast KS game. However, the game really relies on the bloated deck to unfold on your favour - especially on the “free critters” feature that most buildings have. I don’t see why I want to play this over the much more strategic game of Seasons, which is very beautiful too.
Twilight Imperium 4 + Prophesy of Kings - first game with Prophesy of Kings. Very good expansion. The last thing you want on TI4 is basically more rules bloat. The exploration mechanism at least address my pervious concern about how boring early game is - base game is basically a boring exercise of “island hopping”. The exploration cards gives you some surprise treats - like an appetiser - before midgame comes around. Exploration also gives you an interesting choice of how you want to expand - slow island hopping or aggressive expansion. I like that bit.
The agents gives you another tool for player interaction. Good!
Mechs!!! Gives more flavour on ground combat. Good!
I was 5th place (out of 6) but it was fun and the group this time didn’t degenerate into a “leader bashing by committee” just like last time (I might call this the “Ides of March syndrome”). Your boy didn’t engage in kingmaking and remain self-interested during late game.
Some concerns remain such as the rather arbitrary drip-feed objectives - blindly winning VPs on a 6 or so hour game is still bad. Mind, I’m more of a strategy guy. Still, tactics-fest on a long “epic” game is just godawful. I don’t feel this mentally exhausted for little reward when playing 18xx games or strategic Euro games like Antiquity and Terra Mystica.
Lastly, I played this on TTS and I would never play this for real again. If I get bored during the game, I can alt-tab and do something else, and it’s not socially rude to do so.