My pre-order of Aeon’s End: Outcasts got here last night, and I just finished the built-in four-game campaign, playing solo with a single mage. As expected, it’s good! The Nameless are all neat and inventive (if a little more space-hogging), and I continue to be impressed with the variety of player cards that keep coming out. The differences aren’t tremendous, but I haven’t yet found a card that’s exactly like another one, which is cool with such a simple design space. My only real gripes, honestly, comes from the marketing and the story. I’m going to write more about the complaints than the positives, but that’s mostly because the good parts of this expansion aren’t surprising; it’s more Aeon’s End, the enemies are still great, but the game isn’t suddenly a dice-chucker.
This isn’t a new thing, but all of the Aeon’s End core boxes are meant to be standalone, which means they come with all the dials, cards, and cardboard you need to just play the game. That’s great in theory, but I can’t really imagine recommending these later boxes to a person new to Aeon’s End, because the original game is still in print as is plenty of fun. So, I’m effectively spending 10-20 extra dollars for components that will immediately get trashed, which is both annoying and wasteful. At the very least, I wish fewer of these big-box expansions were standalone, so I wouldn’t feel as economically and ecologically terrible about buying them.
Now, the story. The story here is actually better than the previous games, probably the best it’s ever been, but it handles two characters kind of weirdly for me. MINOR SPOILERS Two of the mages you start with are linked together by some kind of aether bond, and it’s very clear that this is more than just a professional bond. Both mages are also female, and the game kind of tries to have its cake and eat it too regarding that fact. On the one hand, their relationship is made so painstakingly clear that it feels incredibly hamfisted; for example, both characters’ backstories are the other person describing their personality and how they are happy to be spending their lives with each other, which is less of a backstory and more of a wedding vow. It feels like the game thinks it’s being edgy with this relationship, which then makes the parts where it doesn’t commit feel all the more off. As the most egregious example, after the climactic battle, one of the mages runs to the other, embraces them tightly, and then… kisses them on the forehead? Maybe a lot of couples passionately kiss each other on the forehead, but in my head that scene doesn’t really feel right for any pair of people, whether friends or romantic partners. It’s obviously not a big deal, and it’s certainly better than no representation at all, but it all feels a little… forced. Like the game wanted open-minded people to know “these two are a couple”, but wanted more ignorant and hateful people to be able to pretend they’re just business partners.
Anyways, sorry for the rant! It’s a rock-solid expansion with tons of content, and I officially have most of everything Aeon’s End has to offer (I’m missing War Eternal and some of the small-box expansions). It’s no Marvel Champions, but I still like it enough that I’ll probably back the inevitable next Kickstarter. I’m sure one day I’ll post a single-paragraph post here, but today ain’t that day. 