Gloomhaven: Jaws of the Lion , scenario 5, won relatively easily
Rick and Morty: Total Rickall , named after the episode from the tv series, where parasites infiltrate their house, planting fake memories. Its very light. You get three cards, you choose one to play each round. A lot of the card allow you to peek at the hidden identity cards (which will say either parasite or real). Shoot the parasites, dont shoot the real characters. Its simple fun, especially if youāre a fan of the show (which I am, but noone else was).
Fort , first play. This is a deckbuilder, which is a type of game I really started to dislike. But this had good reviews, and I liked the theme, so got it. You are all kids trying to build their fort, while gathering toys and pizza. Each card is a kid, with a suit icon (like a skateboard, or a book),. Each card can have zero, one, or two actions. If a card has actions, they can be public or private. As the name suggests, everyone can do a public action ā by following and discarding one of their cards of the same suit. Actions can be to gather resources (toys and pizza), move resources around, get VPs for resources, upgrade your fort, and a few others. Cards can be added to your lookout and used to match icons and therefore boost your actions.
Its not too bad to explain. One interesting feature is that any cards you play on your turn go into your discard (as you would expect). But any cards not used go to your yard, where they can be recruited by other players. Except your starting two cards, marked as your best friends. Best friends, of course, will never leave you.
Its all good fun, but both games I played this weekend (at 3p) seemed to take a long time ā 2 hours or more. I know, weāre all getting used to it. I guess its because of the follow action, so the active player and all the other players could be performing an action every turn. A lot of deckbuilders seem to accelerate as the game progresses, you get better and better cards, while trashing basic cards. In Fort, there doesnt seem to be that acceleration (or possibly we are bad players).
Ghost Stories , weāve been playing this every week for a couple of weeks now. The first game was pretty rough, we didnt come close to winning (and I made that horrendous rules mistake, didnt think you could move diagonally). This time we did better, and actually got down to the villainous Wu-Feng. But we were too close to death, had multiple nasty ghosts (of strength four) around. One of us managed to try and exorcise Wu-Feng, but there was a very small chance of success. We felt it was a big step just getting to the boss. Its such a great (but hard) game.
The Crew
Silver and Gold
Sunday, played
Fort , play time was similar to first game (too long), but it was a new group, so had to teach. Everyone enjoys it, but the game length was brought up.
The Search for Planet X , came second ā just needed one more theory. And I was too close to the leader at the end, so getting the Planet X sector correctly only gave me 4 points. Good game. I managed to stuff up something, but it didnt hurt me too badly. Its a sinking feeling when a theory reaches the inner space and gets flipped, and its not what you had marked off. Now, this is a game that has the perfect length (imo).
Rick and Morty: Total Rickall