Gloomhaven: Jaws of the Lion, new to us, but we’ve played the original Gloomhaven a fair bit. We did the first two introductory levels, even though we could have skipped. You get a special hand of 6 cards for the first mission, you get a couple more for the second scenario. Core concepts are added for each scenario, making it easier for first time players. What can I say – its Gloomhaven. I played Hatchet, the Inox hunter, and it seemed fine, although I did almost die in the second scenario. They’ve improved the map, it now comes in a scenario book that you open to the correct pages, and enemies places are shown clearly on the map, allowing you to easily place monsters according to player count. If you wanted to dip into Gloomhaven but weren’t sure about the original, this is a pretty good introduction.
The Grand Carnival, first play. This was a kickstarter – I’d never heard of it. Each player has their own board to place attractions on. In each round (of seven) you have five actions, selecting an action space on your board from one thru five. You can then select a new foundation, a new attraction, or move a guest. What you can select is governed by the action space, if you selected action 4, then you could take a foundation from 1 thru 4, or an attraction of size 1 thru 4, or move a guest from 1 to 4 spaces. Theres a couple of ways to earn points. You can collect attraction – three, four, and five of the same sized attraction will score you more and more points. Obviously, attractions of size 5 give you the most, but are going to be the hardest to fit in. When you take a foundation square, it will have walkways (in green), and spaces you can build an attraction on. But just building the attraction isnt enough, it needs a ticket to be scored. If you move a guest (which all start in the entry spaces at the bottom of your board) ends its movement on an attraction, you place a ticket on that attraction. Larger attractions have more space for tickets. You get points if you manage to have 15 of more tickets on your board. You can also get points by moving your guests to the big top at the top of your board.
The components were pretty good, each player has unique shapes for their pieces, which is a nice touch. And it played pretty smoothly – all you do each turn is select an action space and then one of three actions. But still, theres a bit to think about. We expected the winner to be our Tetris champion, who usually wins at these sort of placement games. But he actually finished last. I let the other two take the larger attractions, and went for the others. Somehow (bit of luck involved), I managed to get 15 tickets as well, to finish with second place.
Really enjoyed it, great looking game, easy to learn and play, but a bit of depth.
The Search for Planet X, first play with actual people. Fairly easy to teach. Made a couple of mistakes, like someone researched twice in a row (we evened it out by allowing everyone to do two research in a row as well). Not sure why the app doesn’t check for this. One player seemed to be having a bad time, just wasnt making any connections. First game tho, I think thats normal. I was first to find Planet X (yay!), but lost overall. When one player has (successfully) found Planet X, the others can either search for the planet themselves, or put down two theories (depending on how far back they are). The winner found the planet after me, and got the same points I got (10) – you get 2 points per sector you are behind. I thought this was unfair at first, but its probably fair, we were at the same sector, and it would suck to lose just because of the player order. And you still have to correctly find the planet and identify the two sectors next to it, so you need to have worked that out.
Overall – good game. Not a ton of interaction, but it is interesting how information is added by people adding theories. I probably should have added one or two early, but i really didnt have any idea about any sectors at that point. Theres no huge penalty for getting a theory wrong, you move one time period, which isnt much. But you do lose that token, and it cant be used again.
I probably like the theme of Awkward Guests more, but this is so much easier to setup. And you can have players at different difficulty levels (because you get more/less clues at the start). The app is quite good, you can see a history of your moves, including your starting information. Although, as I said, it doesnt check for repeated researching. And also, while you can see your moves, you cant see the results of them again. If I did a survey for Asteroids in sectors 1 to 3, it will show that, but not how many were found. It seems that would be easy enough to add. Maybe its because you could have several players passing around the device, but if so, then you should be able to see the starting information either. Minor quibble.
Pictures
The Crew
Nova Luna, a very close game, we all had our final two pieces to place towards the end.