Cthulhu: Death May Die, which started off badly, I died in the third turn of the game. A Shambling Horror got me, and rolled six dice against me, and I took four damage, but survived. But then on the next turn the Old One advanced, which forced everyone next to certain tokens to take stress, and take wounds if they couldn’t take the stress. My stress was at maximum (because I was trying to avoid dying on my last turn), so I took the damage, which killed me. So, end of the game, because obviously we hadn’t disrupted the ritual yet. But we wanted to play, so we just kept on going (rather than restart). And so we “won”. I went mad, but managed to roll a ton of dice before I succumbed. I had my normal three black dice, plus two bonus dice, and two dice from my marksmen ability. Then I had two items i could discard for three more dice each. So many dice, rolled ten damage! Then I got caught in a space with three cultists, rolled two black dice for each of them, and they all rolled successes against me. I actually died after the first two cultists, rolled for the third guy just for fun, and rolled two successes again.
The Barracks Emperors, still making up my mind on this one. It’s supposed to be trick taking, which I guess it is. I think my problem with it is that every card does something different, so you don’t know what’s coming up. So you play your best card, think you’re winning, and then someone plays a card where they get to discard your card.
Ra, still a classic. Managed the win, which was cool. Didn’t get off to a great start, but we had so many Ra tiles come out, no-one managed to accomplish much.
Mori, a newer trick taker, which took a bit of getting used to. Each card had either positive or negative points, and you also had “X” cards, which is always the lowest card in a trick. Whoever got the most X cards took negative points, but the second place gets positive points.