Recent Boardgames (Your Last Played Game Volume 2)

Here I thought I can do another game of Zoo Vadis, but no. We didn’t manage to get a 4th players. Laaaame

Tempel des Schreckens x2

Ancient Knowledge - boring tableau game. And the follow up game, The City, made it seem even worse.

The City - Thomas Lehman engine building card game in 20 minutes or even less because goddamit, that game went so fast. I prefer the more complex Jump Drive though

Yokai Septet - ooooooo it sounds so simplistic on how the objective is to win the 7’s on a trick, but it’s not. There’s clever subtlety to it and tough risk management. Excellent. I need more plays of this! Another trick taking win!

Nokosu Dice - another trick taking nutter like me went to Spiel and bought this game. And the rules have changes apparently, in regards to doing a zero-bid. You do the zero-bid DURING the dice drafting. Anyway, it’s tense and every victory is sweet and well-earned.

Nana: Christmas Edition x3 - I don’t like memory games. Which makes That’s Not a Hat such an interesting game on how it works with me

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Recently, I participated in a local no-ship Math Trade. The meetup and exchange location this time around was my preferred Friendly Local Overpriced Game Store (FLOGS), who graciously hosted the event. Attached to said game store is a boardgame cafe, and a shared gaming space situated between that connects to both stores.

The schedule of the day with kids provided a few challenges to meet the drop-off and pick-up requirements for the trade, so I ended up going straight from my 5 year-old’s soccer game (in near-freezing, nearly-raining conditions) to drop off at the store before the deadline, with said 5yo in tow. Then we drove back to the house and promptly ate lunch as a family, followed by some play time and then finally after my partner got our youngest down for a nap, me and the oldest (5) headed out again to pick up. Unfortunately, yet again, everyone in the trade had already left rather than hanging around – everyone except for a very nice couple (the same couple that helped me last time get my trades to the exchange a few months ago, and who live about a mile away from me), who stayed behind to watch my trades until I got there; I was completely unaware of this and was not able to properly thank them before they had left (I had assumed that since they were sitting with my trades that they were helping coordinate the trade; only after they had left did I realize they looked familiar). So, anyway, I’ll talk about trades in another thread, but while we were there, me and the oldest (5, nearly 6) played a few games from the selection available in the Cafe’s library.


P​ool Party*

While I want to mention that we played this, we only sort of played it. It’s a component-gimmick game and the components were worn out, so the gimmick didn’t gimmick. 5 really wanted to play the game, mostly due to the toy factor (which is rather clever), so we improvised some rules, but it was easier for me to stick to the improvised rules than it was for the 5-year old; so she “won” but that copy of the game is junk and should probably be tossed (or at least given away for prototyping materials to local boardgame designers? Is that a thing? It’s a very clever conceit, if it worked).


Unicorn Glitterluck: Cloud Crystals a.k.a. “Unicorns in the Clouds”

This is a game we’ve played a few times when visiting the boardgame cafe. It’s a roll-and-move game bedecked in pinks and purples and clouds and rainbows. There are 0 decisions to be made (other than, perhaps, in a multiplayer game when you have to decide who to give a gift?)

Or, maybe not; my daughter very much enjoyed this game and was really enthusiastic while rolling the dice and picking up her crystals; and she won both games we played of it… coincidence? I’ll leave that for you, the reader, to decide.


Mesozooic

This was a bit of a stretch, but 5 picked it up and thought it looked cool. When I read a bit on the back and told her it was a game where you build a dinosaur zoo, she got giddy with excitement (she’s clearly never seen Jurassic Park… obviously, she’s 5!)

It’s actually pretty clever. It’s extremely light and I would categorize it as an annoying-to-teach filler if played with a regular hobbyist gaming group; but it would be a very clever family game to bring to your next family get together – we’ll see why in a minute.

So, you start by selecting a number of “characters” and shuffling in those characters’ cards in with the “neutral” cards to create a deck. Then you deal out 11 cards to each player. They choose 2 in secret and pass the rest along (a la Sushi Go). You repeat, taking 2 more and passing along; once you take a card, you cannot change your mind (though you could probably houserule that sort of thing if you cared to). When the last card comes around, you’ll keep it. You then layout the cards randomly into a 4-by-3 grid with a “missing” card in the bottom-right. Something along the lines of:
image
credit: @jorgecachoh via BGG

Once everyone has this laid out in front of them, you flip a timer (unless you’re house-ruling the game with a 5-year-old, and then you had already put the sand timer back into the box because 5 was just playing with it instead of listening how to play, and I’m going to have to help her anyway, so we don’t need to time anything here, move along)

Everyone has one metric sandtimer’s worth of time to puzzle their board around, a la these things
image

Then, after you help your 5 year old slide her puzzle and then do yours, or if playing with only adults who are not 5, after the timer expires, you total up your score – 4 points per tramway connection, 6 points per 2-piece enclosure that’s (properly) assembled, 1 point per topiary, and then for each attraction (the single-card glass dome features), you get 2 points per truck that is orthogonally adjacent. That’s it; that’s all. Game done. It worked surprisingly well with 5; I showed her how to slide the cards around and kind of talked about how she might want to put some of her cards together (this one above that one, these two next to each other, etc). I hadn’t really internalized some of the scoring details at the time, so we both just made the park that we thought looked coolest and then I worked through scoring them afterwards. We both won because we had fun puzzling with our dinosaur parks, but the game says I “won” 19-15 which felt like a hollow victory because I had misinterpreted a scoring criteria that impacted 5 more than me… oh well. We were smiling the entire time we were playing.

Also: if you want to play with non-hobbyist-gamers, there’s a variant in the rulebook that says to just draft your “own” cards – the cards that have your “characters” icon in the bottom corner; just do that as much as you can when given the choice and it suggests there’ll be a good chance you’ll have an interesting zoo to slide around. 5 instinctively did this because she chose the purple “character” and wanted all of the cards with purple in the corner.

Magic School

This was a little box sitting next to Mesozooic and I grabbed it on a whim because I wasn’t sure if the 8+ age recommendation on Mesozooic was going to pan out. This ended up being the last game we were able to play before we had to head home to help mommy wrangle the two younger sisters.

This game is so clever and perfect for kids. It immediately went onto my radar as something I’ll be asking Santa to find to put into a stocking this coming Christmas.

It’s a matching game. You play it using an, at first, imaginary 4-by-4 grid. It’s played cooperatively or, rather, “by committee” as I tend to classify these games. Players take turns drawing a card and showing it to everyone. On the first turn, you’ll just draw the card, show it to everyone, and then place it face down in the top-left of the grid. The next player will draw a card and show it to everyone; everyone now has to discuss whether that card “matches” a face-down card in the grid; if it does, you place it face-up on top of its match (without confirming whether you’re correct or not); if not, you place it in the next position face-down. Play continues like this; each turn a card is drawn and you decide whether it is the “match” to an existing card of if it should be placed face-down in a new position in the grid. Eventually, you’ll realize that you mistakenly matched one card to the wrong face-down position, and you might have to make up for it by placing a card on a spot you know isn’t a match, but hopefully is the proper location of the matching card for your other mistake.

When the game is over and all 16 positions in the grid have 1 card face down and one card face up on top of it, you go through the pairs and check how many matches you got right. The number of matches determines your score and how well you did. We got 10 matches out of a total of 16; though we had a bit of a learning curve at the beginning and had to “retcon” a bit… which is hard to do without considering that “cheating” in a memory game?

Anyway; the game’s title is “Magic School” so I thought it would be Harry Potter-esque; it wasn’t. It was black-pointy-hat witches and Frankenstein’s Monster and vampire with purple pinstriped pants and a cape. Accidentally, very Halloween appropriate, really.


credit: @cisnenegro via BGG

And the cards are not just duplicate art; half of the cards are a character holding an object; and the other half of the cards are the object; this is the particularly clever bit that I really appreciated. It made it difficult, even for me, allegedly an adult, to remember or necessarily focus correctly on the right object (we didn’t realize, for example, that there was more than one book and that we needed to have remembered what the book looked like).

This is not a “gamer’s game” but it is a “gamer’s kids’ game” for sure. I really want to put it in front of my 4 year old, who I think would also enjoy it.


EDIT: we also played a game of Trouble, which I didn’t record (much like I didn’t record Pool Party). She assured me that she remembered how to play because she had gotten a Paw Patrol version of Trouble a few months back (I don’t recall the occasion, but it’s true… we have that somewhere around here…) But as we played on, I skimmed the rules and realized that the rules I remembered from childhood (very vague to start with) and the rules she was giving me that she learned from when her mom (my partner) played with her were both lacking in accuracy. We retconned what we could, but I had already taken advantage of the “bad” rules so much that it just wasn’t a fair competition… and she got bored near the end and wanted to quit before I officially won (she may be a future 18xx player, after all!)

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Yokai Septet is great isn’t it? I love how quickly it goes from a carefree ‘play a card, move on’ to staring at your hand wondering how you can possibly play anything.

Glad there’s another fan of That’s Not a Hat on here. Brilliant game

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Unmatched night!

Tonight I was a bit late, so they had already let players go to the pool to pick fighters. As such, I got to go to the pool as well. Initially I dealt myself two random fighters, as per the normal setup, getting Yennenga and Sun Wukong. I have never played as or against SK, and didn’t want to learn him on the fly. I know Yennenga is powerful, but still have only played her once, so I dipped into the pool for the first time to take Daredevil, who I have been wanting to play the whole time.

First match was against Dr. Jekyll and Mr. Hyde on the Raptor Paddock map. We started out pretty even, then I was able to hit him hard with a double boosted attack and get him down to 6. In the process of my various boosts, I ended up discarding one of my Devil of Hell’s Kitchen and two of my Breathers, which are used to pull cards back into my deck.

I actually drew my last card while at 10 while he had healed to 8. I had my last DoHK in hand and figured he would try to Feint it, so I played a different card, only to have guessed wrong, so did no damage and did not get to add cards to my deck. He then played a scheme while let him draw a card and deal the Boost value in damage to me, which ended up being a Forever Hyde with a Boost of 2, bringing me to 8. He then attacked with the 5 value Forever Hyde and discarded 4 Dr. Jekyll cards for +2 each. I had a defense of 3 and so I lost.

0 - 1.

Next up was the store employee running the tournament (as we had an odd number of players tonight) playing Sun Wukong, and I. The T-Rex Paddock. SK makes 1 health clones of himself as sidekicks and has a lot of tricksy cards. He kept using them to pin me, but I was able to break out by attacking or using a scheme that let me move through fighters and damage them.

Mostly, though, I focused my attacks on SK. I had him down to 4 when I ended up having no defenses in hand and he hit me with an Ox Form, which has a value of 7, taking me down to 2 health. I moved away and got some cards in hand, but he pursued and we both ended up empty handed when he threw one last attack, but I was able to defend it. I maneuvered and drew a DoHK, which is value 4, then attacked with it to win the game.

1 - 1.

Final match was against Luke Cage, who I played with last time, on the King Solomon’s Mines map. My starting hand was ridiculous, as I had all three copies of Son of a Boxer, which is a defend 3 card, but does 2 damage to an adjacent fighter if I lose the combat. As it is effect damage, Luke’s -2 ability does not apply. So with those, I was able to knock him down by 6 health over three attacks while only taking 4 damage in return. Even better, I was able to use a Breather to get one back in hand, and then a DoHK shuffled the other two back into my deck.

He gave as good as he got, though. At one point I felt he was trying to trick me into playing my Son of a Boxer by using a Regroup (versatile 1 card), so I just took it. Ended up being a 5 value Commanding Impact, which really hurt. I got down to 5, but managed to get Luke and his sidekick Misty both down to just 2 health. Then I drew a Through Adversity, which is the scheme that moves me 4 and does 1 damage to each fighter I move through, so I was able to move then play the scheme to hit both fighters and return to my starting space. He eventually approached me and I was able to defend against his attack. I played an attack and was able to Boost it with DD’s ability and overcame his defense by the 1 point I needed.

2 - 1 for the night, as always. Last night is in two weeks, and I am hoping for a 3 - 0 night, as we get to drop our worst showing, and that could put me ahead of the three way tie for second I am currently in, depending how the other players do. Plus, the person currently in first missed tonight, so this is his one drop so I could potentially top him if he does lousy next time.

Good fun, and two really fun and close matches, while the first one just hurt a bit, but was still good.

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Just played our first game of Ticket to Ride Legacy

I got utterly trounced.

Without giving any spoilers, I think it’s going to be a very interesting thing

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I think it was Quinns that said Pandemic Legacy was good because it was built on a solid game, Seafall not so much

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I am very keen on TTR Legacy. And yeah. I think it might be good because it does the same as Pandemic. We have willing volunteers on our club too

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Had 5 friends over for dinner and a few games. 2 of them hobby gamers and 3 who play games but very casually. We have previously played The Crew and Codenames and stuff of that weight. So I selected the 6+ player games from my collection that would fit the group … I have a not small bunch of good 6+ player light-weight games (Cascadia newly joined the group, Space Base, It’s a wonderful World, Detective Club) and a bunch of party games that always work…

Well we had lots of fun with Fun Facts and Top Ten. We had a very short window of opportunity for a 6 player Cascadia but as soon as Fun Facts was on the table it was clear we were going to stick with party games. Fun Facts worked better than expected. Top Ten it really depends on the question and we concluded for the 2nd time that the OG game is better than the black “adult” version. The spicy question just aren’t any better and they try too hard.

I do get why some people find Fun Facts a bit too personal. First of all I would only play this with good friends like tonight and also I always give everyone a bunch of questions to choose from. I mean we did have the questions that had us rank ourselves for how comfortable we were with nakedness and the one where we ranked ourselves on how cuddly we are… not exactly something I want to do at a con with a bunch of randoms.

Of this bunch of Repos games, Just One remains the best by far, followed by So Clover. They have the best game and still give the group good laughs without having to struggle for the jokes like with some questions of Top10. Codenames of course is also one of those evergreens that always work.

On a sidenote I sold my copy of Turing Machine to a friend of a friend tonight :slight_smile:

PS Top Ten is not Repos but it fits the scheme.

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re Fun Facts: I get a similar impression from My Favourite Things, in the current KS with String Railway—it only works with people you already think you know, at least a bit.

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Finally, a day of gaming! And it was new games all the way, which I usually try and avoid, but they were fairly straightforward.

First up was Goonies: Never Say Die, a cooperative (well, kinda) game based on The Goonies movie, which I have seen once. One player is the GM and the others play the Goonies. Interesting that they call a player a GM, like an RPG game. But aren’t GMs usually sort of on the players side? This time they definitely are not. It was ok, you spend your time moving around, searching for (random) items and treasure, and fighting stuff (bats and giant rats). Obviously it’s pretty easy, being the first scenario, you’d have to try hard to fail it.

Wormholes, a competitive games of picking and dropping off passengers in space. You have limited energy to move (three energy each turn), but if you place a pair of wormholes, you can zip between them at no cost. And other people can use them as well, which gives you points. Being the first to place a wormhole next to a planet gives you an exploration token (initially worth one point, then three later). As the rules say – if in doubt, drop a wormhole. You pick up passenger cards and then drop them off at a planet, so the whole game is figuring out the most efficient way of doing this. There’s some luck – you can get more than one passenger for the same planet, so that’s easy points. It was fun, I did very badly (just not enough wormholes). Main criticisms of it seem to be that its too short, and there is too much luck.

Nokosu Dice, talked about this earlier, finally got to play. And it didn’t disappoint. Very difficult to get the proper game, so this was one I made myself with cards from Parade and dice from Amazon – matched the card and dice colours perfectly, which I was happy about. It’s a bit of a tricky trick taker. Usual rules, play a card, you have to follow suit, high card wins. BUT there are a few things that make it stand out. You’ve got dice as well as cards, and they are treated the same. You’ll start by taking a die and rolling it, then rolling the rest of the dice and drafting them (3 dice in a 3p game).

You’ll be left with one die in the middle, and this is the trump. So you’ve got some control of what is made trump. The other tricky bit is that anything with the same value as the trump die is also considered a trump. So the value goes: trump die, any dice with the same value, and then anything of the same colour. Definitely takes a bit to get your head around this, and what you can and can’t follow with. So if the trump die was a blue four, and someone leads with a red four, you have to play a trump if you can (either the actual trump die, any four value card, or any blue card). The other tricky bit is scoring bonus points. You’ll usually have one die left over in a round, this value is the number of tricks you need to win to get extra points. You always get a point per trick you’ve won, plus any bonus. And the bonus points depend on how many people qualified for the bonus. In a 3p game, you score 20 points if you’re the only player to get the bonus, 10 points if two players get it, and a big fat zero if everyone gets it.

You can also declare that you will win zero tricks, which noone tried – seems unlikely you could have a hand with nothing in it. You can also be a complete dick and force someone to play a die that they obviously wanted to use as the number of tricks won. I did this, was accidental tho, and actually hurt me just as much. The friend I did it to wasn’t so happy.

Schadenfreude, another trick taking game. And another one I had to make myself, just by marking up a standard deck of cards. In a 3p game, the values are -3, 1 through 8, with two wild cards (worth 0 and ten). You play a card, but the winner of the trick is the second highest card. If you win a trick, you take the card you played, plus any off suit cards into your score pile. You want a score as close as you can to 40, without going over. One someone goes over, it’s the end of the game. And then whoever is closest to 40 is the winner. I managed to do a Bradbury, scored very little, but both of the other players went over 40. At first you don’t care much about your score, but things get a bit tense when you get closer to the limit. Another game that you can be a dick in, dropping high off suit cards into a trick. Good times.

Finally, Trailblazers, that I was surprised to see on Amazon, since it’s on kickstarter as well. It was the travel version, which is pretty much the same as the regular, except the normal game can play up to 8 (I’m never going to have 8 players), and the animal tokens for the expansion are cooler, just cardboard with the travel. I decided not to wait on the kickstarter. And I did…extremely badly, just couldn’t finish a big trail that would have at least made my score competitive. i was was surprised how quick the game is. There are four rounds, each round has eight cards, and you’ll only place six of them. Good puzzle, enjoyed it, despite losing so badly.

So, a great day of gaming! And now we know how to play a few new ones, so they’ll be easier to get into. First games always suck :wink:

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These days, sure. In the 1980s the adversarial GMing style was still a thing. No idea whether that’s relevant to the film, which I’ve never seen.

Even if you do, we found at ACWest that taking this die is a blatant signal to get everyone else at the table to work together and force you to win at least one trick. (Sorry @Lordof1.)

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I would expect this, yes

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I decided this morning that Fun Facts will be sold.
And Top Ten will be in a very dark corner of the cabinet awaiting the next festival because you can really only play it while drunk.

Next time with the same people I‘d just rather play Just One or Codenames. Those are actually intelligent ideas. Or Dixit. Or convince them that Spacebase or Cascadia can be explained in less than 10 minutes.

I feel like I wasted a perfectly good opportunity for some actual games because one person was scared of having to learn more rules than „write down a number“ (That person has played The Crew before so they do know more complex games than UNO. Plus it was that one that proposed having a game night originally. So…)

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Big week of games this week, thanks to a local boardgame event:

Hadrian’s Wall x3, finally knocked down fort 12 and 13 from the solo campaign. Victory is in sight!

Glasgow, had my first game of this with my wife, was decent. Hoping to get it to the table again soon to sort through my feelings about it. It’s a fairly basic collect resources, build buildings kind of game. But you’re building into a collaborative city which is an interesting twist. And it’s kind of charming in an odd way. We’ll see where it settles after another play or two.

Twilight Struggle: Red Sea, played this with a friend. It’s a distilled version of the much bigger progenitor and set in an interesting time and place during the Cold War. The game is lighter than TS but still satisfying. If you like the big one I think you’d like this - and getting to finish a game in an hour or so is a big plus (I think ours was over that but it was a first game). So passive aggressive though, which is fitting for a Cold War themed game. I don’t love it, but I appreciate it and would be happy to play it every so often (as indeed I probably will, as my friend that owns it rather enjoyed it.)

Distilled, this is an interesting market driven euro with some interesting mechanics and a great (and well implemented) theme of making alcoholic spirits. I really enjoyed it - definitely a learning game for two of us at the table (as we made a few mistakes) and I don’t love the tiny icons on some of the cards. But it was great fun and I’ll be keeping an eye out for it to pick up sometime.

Mountain Goats, simple little dice rolling game about goats climbing mountains. Not terrible but fairly lucky and there wasn’t really much to it. I’d definitely rank it lower than Spots, which is my current light dice roller of choice.

Spellbook x2, two games of this and I’m still not sure what I think. It’s definitely interesting but did feel that it kind of comes down to pulling stuff from a bag. There’s a kind of Dominionesqe thing where you look at the set up of spells available and hatch a plan, but you’re still very at the mercy of random chance. It’d take a few plays to work out for sure but as it is, I enjoyed it while playing but wouldn’t seek it out for further plays.

Scoffton, a friend at the meetup suggested a game of this one (he tends to gravitate toward weird themes). It’s ostensibly a game about eating at a questionable buffet. The production was slightly janky and the rules weren’t amazing - but it did have a certain charm. The dev was at the game day and actually gifted one of us with a copy of the game after hearing how much she enjoyed it (it was her game of the day in fact)

Meadow, I’d wanted to try this one for awhile, and it was recommended to me by one of the hosts of the game day, so I fumbled my way through the rules teach based on a quick read and exposure from reviews and things (and I’m pleased to report only two small errors on further examination!). I really enjoyed it. I love a tableau builder and the aesthetics here are great. I’m torn whether Distilled or this were my favourite games of the day, but I’m definitely seeking out a copy of this in the near future regardless :slight_smile:

Forbidden Jungle, this was a short and brutal game where some bad calls and bad luck had us lose in less time than it took to setup the game! Not terrible. It’s hard to say much from so little time playing but I am pretty sure I prefer Forbidden Desert.

Tarantula Tango, my second game I’ve played from this series. This one is very silly - making animal noises and playing cards fast to avoid picking them up as a penalty. Very ‘Taco Cat Goat Cheese Pizza’ vibes. I think I prefer that one but it’s not bad.

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Just played game 2 of TTR Legacy.

Can report the game now contains my favourite ever component

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you make me wish i had spent a day at SPIEL getting an early copy. I have pre-ordered, can’t wait but have to :crazy_face:

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Some 3 player Zoo Vadis with the small people. It’s good, needs players more willing to wheel and deal!

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Day 1 of LoBsterCon

12 Chip Trick - bangin trick taker!! And it uses nice poker chips for cards

Harvest - nasty shared-incentive filler game.

Accuse! - the new Rikki Tahta game! Coup style bluffing mixed with deduction of Clue of figuring out the suspect, weapon, and location.

Zoo Vadis

Canvas

Zoo Vadis

Root - Cats v Birds v Otters for a newbie game. Im the otters.

Istanbul + Secrets and Seals - really slow and boring. The type of modern Euro that I just avoid.

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I wish I could find a place to buy this

Played Star Wars the Deckbuilding Game last night, with my wife as the Empire and me the Rebels. We had tried playing the day before, but our kids were being too distracting, so we abandoned the game pretty quickly.

This game went to me, 3-2, mostly due to my getting all three X-Wings pretty early, which let you draw a card if the Force is with you. On my last turn, I did 23 damage in one attack, which easily overpowered the one cap ship she had in play, and take out the Death Star for the win.

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