While I really really want to play in-person games again so I get to play games other than Wingspan, The Crew, Codenames or Wavelength, I am not ready for that yet especially with groups bigger than two households.
So we opted for an online meeting with Codenames last Friday and it was great. At one point I was sitting under my desk silent screaming at my team mates to get on with their guessing. The good thing about playing online is that I could chat with my co-spymaster behind the scenes about how badly that particular board was going for both of us 
We also recently played another round of TTS Wingspan and we all felt like we were failing the whole game. I think we’ll play our next game without the Europe expansion. It seems to add too many gears to the mix that don’t mesh with the rest. So I played a solo Wingspan with the Automa last night and won easy and with a far better feeling about my tableau. For the first time in “ages” I felt like I knew what I was doing and then the game is really fun and now I want to play again.
And as promised, we played one round of Cosmic Encounter Duel.
So I must admit first that I’ve only ever played the big Cosmic once so and it didn’t work well for that group.
I enjoyed Duel. I think it does at least one thing better than its grandfather: the cards for the “plans” and the reinforcements. So instead of one big deck for everyone that mixes all the different types of cards you could play in a fight, both players get their own deck of plans with cards from -2 to 42. All the +something reinforcement cards sit in a separate deck at the start and you slowly add them to your own deck through events or supplies. This feels way less random than original Cosmic and I liked that a lot because in our big round of Cosmic the card distribution was very uneven. But this is the only thing that is less random.
Just as in Big Cosmic, a player needs to control 5 planets to win. Each player controls a race of aliens that have some kind of special ability. You start out with 20 ships, 5 of which are in Warp the rest sits in front of you, there are no planets yet they sit in a stack with the types of planets face down. Each player starts with six cards from their deck of “Plans”. The leader and the laggard (no idea the German word is Bummler) are determined randomly and off you go. The Bummler gets the weird cat token. The leader usually gets to go first, but the Bummler gets to win ties…
Each round a card is drawn from one of three decks: discovery, events or supplies and then you do whatever the card tells you to do like duel for a planet or have a contest or get ships from warp or draw cards… each of the cards also tells you which type of card to draw next round. The main mechanic are of course the duels for the planets. The discovery cards let you discover a planet which means it is put in the next spot in the row of planets and then players get to duel for the planet.
For a duel, each player sends 1-4 ships secretly. After the number of ships sent is revealed, they get to choose one of their 5 tactics and a plan that are both placed secretly. The tactics are the weird little tokens with the two numbers and the shield and fireburst symbol. Each player has tactics from 1-4 strength which they can use to either attack their opponents ships or defend from an attack–destroyed ships go to warp. A tactic used in a duel gets depleted and can only be used again if the player uses their fifth tactic to refresh 1 or 2 depleted tactics. Then the plans are revealed and players can play re-inforcements. Each planet discovered also gives a bonus to the player that has the most ships still in play on that planet… the winner of the duel gets to keep their ships on the planet and the loser has to retrieve them back to their stash (they do not go to warp).
Each discovery also usually has an additional effect that either the winner or the loser of the duel gets to execute. Sometimes you really want to lose a duel because that additional effect may be better than getting another planet.
The event cards sometimes have you duel on existing planets or have other types of contests that are executed in a similar fashion except without ships.
The supply cards will usually let players draw cards or retrieve ships. What happens is often determined by the symbols on the planets.
There are also ambassadors from other races that you can befriend and that give you an additional ability for duels…
I thought it was fun though it is obviously lacking the whole “will you help me defeat the other player” type of game diplomacy and backstabbery. So if that is the only reason for you to play Cosmic, duel is going to be boring.
Our game was a lot of up and down until at some point my partner couldn’t win anymore, it took another 2 turns or so for him to actually lose and I thought there were plenty of options for him to turn around the game.
I will definitely play again 