Some successful trials of recent purchases, staring with five solo games of Flash Point: Fire Rescue over a few nights. The first two games were with the easier “Family” setup and two “regular” firefighters, and pretty straightforward successes, one while rescuing all ten victims while getting used to the basic rules. Then I stepped up to try the Recruit level using the tougher board but without the Vehicles and Hotspots, and with the Rescue Specialist and the CAFS Firefighter. This game raced by to another easy win with the Rescue Specialist running through walls to move victims and hazmat counters and the CAFS Firefighter putting out all of the larger fires so the rescue was another total success. The fourth game less so, trying to bring in the vehicles and testing three other specialists quickly got out of hand after some terrible rolls with the Fire Engine hose and a few concentrated explosions triggered all sorts of structural havoc and the building collapsed after just five victims were rescued. A rerun for game five, this time using the Rescue Specialist and CAFS Firefighter among my trio was far more succcessful, only losing one victim. Next time to add in the hot spots to complete the main rules, and then build up to the harder difficulties. Good fun though - very thematic and engaging.
Last night saw the first playthrough of Final Girl with Laurie facing off against Hans in Camp Happy Trails. Hans got some quick kills in early and nasty Terror cards giving him extra minor Dark Powers while I was getting to grips with the action cards but I managed to rescue enough villans to give Laurie her special ability so when she found the axe in the last couple of rounds it was set up nicely for the finale. Some good rolls meant Hans never stood a chance at the end. Pretty good for the first run but more to try with the other Final Girl Reiko and ramping up the difficulty when ready. Already considering buying a few other feature films for it although ones from Season 2 appeal to me more than the others from Season 1. Two design observations from me: firstly, the pawns were a bit too small and fiddly I found, or maybe I was just being exceptionally clumsy last night. Secondly, as clever as the magnetic cover boards are, they really missed a packaging trick with this game - they should have put them in plastic VHS boxes and given the covers even more 80s “video nasty” style artwork.