I’ve been meaning to catch up here but I keep forgetting!
I actually played some games, yay!
Underwater Cities (solo)
I tend to like Vladimír Suchý games and was very excited to get high top-rated game and its expansion for my birthday several months ago. I was intimidated by the iconography, of which there is a lot; after reading the rulebook, watching a video, reading the rulebook again, then watching two more videos, I was confident that I had the game setup correctly.
Then life got very hectic at both work and with parenting responsibilities. So the game sat on my table, setup and ready to play, for about a month.
Then, I had to watch part of a video again to jog my memory before I could play.
When I finally did play, I found a very brutal economy. Going in fresh, even after watching some videos, I wasn’t sure how to value each of the different resources and foolishly squandered some hard-to-get money early and suffered. I really like the card play mechanism, but found myself almost always matching the card color, even though I played several cards that would allow me to profit when playing a non-matching color.
I made some mistakes; I let myself retcon a few obvious (in hind-sight) blunders but mostly I just kept moving. At the end, I managed to get the 7th dome built, but failed to get the requisite points. Even after re-engineering my final turn, I was still 4 points short of the 100 point goal. I felt as though I could see, roughly, where I had made mistakes, and that’s the kind of game I really like. I don’t like always winning, but I like to be able to see how I could have done better.
I didn’t get any other gaming done in December, except…
My partner and I went on a date night to the local boardgame cafe on New Year’s Eve Eve!
Coconuts
I wanted to show this game to my partner after me and my oldest daughter had such a good time with it. It’s Beer Pong: The Kids Game, basically. But with rubber coconuts. We both had a good time and my partner won skillfully.
Point Salad
After trying to setup and learn Everdell in a crowded and noisy cafe, I relented and went to grab something else and came back with Point Salad. I had heard good things about it and it seemed to fit the environment well.
The most exciting game it is not. But it was fairly quick to catch on and try to optimize your choices. My partner and I actually tied even though we took completely separate and distinct paths; I won the tie-breaker due to player-order, but it really should have been considered a tie.
We both liked the game and I will be looking to pick up a copy at some point.
Cat Lady
I picked this up at the same time I picked up Point Salad because of, exclusively, the involvement of cats. As we were setting it out and learning the game, we realized the similarities between it and Point Salad; though Cat Lady probably has the cooler drafting mechanism… I would say the card combos are more complicated and it wasn’t quite as easy to forward-plan. We had the cut the game short, however, so that we could make it home in time to relieve our babysitter. I’d be happy picking this one up as well, but it would definitely be harder to get to the table than Point Salad.
The following day, my oldest daughter was asking me to take her back to the boardgame cafe (because she really enjoys both games and spending time 1-on-1 with adults); I said we couldn’t go, but we could play games at home. So I picked out some games neither of us had played. Neither game was recommended for a 5-year-old, but both had a BGG suggestion of 6, which seemed like a reasonable stretch.
ROBiTs
A cute little game. Card drafting to build a robot. Bonus if you get 3+ matching colors in a complete robot, otherwise just tally up your points. My daughter didn’t like it because she couldn’t actually complete her robot because no Leg cards came out and she didn’t want to draft a “junk” card wildcard that would count, in the game, as any part. She still won 10-to-9, somehow.
SOW
A “Pack O Game” game that looks like a pack of gum. The game is described as “Mancala meets secret goal/set collecting farming game for 2-4 players”. It was actually pretty clever; I rather enjoyed it. But the mancala mechanism with extra rules for what happens when certain cards are dropped in specific situations was too much for a 5-year-old; I ended up coaching her on every turn to let her know which rows she could select and where they would land if she chose them. I won easily 25-to-11.
My partner really likes Mancala, so I plan on showing this to her sometime. I just wish the components were more practical and it could be played on a couch without worrying about cards sliding around.
And, finally, yesterday I was clearing some junk off my solo gaming table and wanted to get something setup to play soon. It’s been a stressful week and this weekend will also be a tad stressful, so I was looking for something simple and relaxing. I had Libertalia: Winds of Galecrest sitting nearby and decided to get it setup.
Libertalia was released right around the time I was first getting into the hobby. I really didn’t like the art/graphic design of the original and didn’t, at the time, understand the cleverness of the card play, so I completely ignored it.
I love the colors and boldness of the new game, even though it is thematically less cohesive.
I really need to stop being surprised by the automas included in Stonemeier games; this one is really good and so smooth to run. I found myself constantly surprised at how the automa could cope with interesting situations. I mean, it’s not perfect, and I was able to easily “outwit” it on some key plays, but it still kept me on my toes fairly regularly.
In my first game, I lost badly, my 99 points to the automa’s 113 with the bulk of my points (almost half of them!) coming in the last voyage.
My second game, I thought was going to end similarly, but the Plunderer portion of the solo mode made several key plays (completely coincidental) that crippled some loot selections that would have otherwise made it impossible to beat. I won, just barely, 88-to-86 and the difference is likely the number of relics the automa was forced to take on the last voyage.
I look forward to playing this both with the 2-player mode as well as with higher player counts; I feel that the solo mode feels nothing like those experiences, but I still rather enjoyed it – not enough to make me re-order my top solo games of 2022 that I recently posted, though.