Agents of SMERSH: Epic Edition, first play. I played the original years ago, this is the new Kickstarter edition. Its fully cooperative, and you run around the world and encounter various situations. So, when you have an encounter, you draw a card which will have a 2 digit code. Then you get a list of possible choices, which gives you another code, and finally you roll a die and get yet another digit. Then, you use that code to lookup what happens in the big encounter book, and what test you need to pass. Tests are generally based on your basic attributes – Spycraft, Persuasion, Deception, Athletics,
and Hand to Hand. Each level you have in that attribute allows you to roll another die. But even on zero, you get one die. The dice have three possible faces (two of each) – success, fail, and resolve. Resolve means you spend a resolve and turn the face to anything you want. Each time you fail the boss moves closer to you. You collect intel tokens from tests and from locations, and when you have enough of these you can fight a henchman (like a mini-boss). It was fun, but a bit random. And seemed to take a while, after about two hours we were still a fair way from the boss. But we basically punched the game and learnt it, so that took some time obviously.
Last Will, basically Brewsters Millions, the board game. You want to lose all your money as quickly as you can, by doing various things, like holding wild parties, buying properties and letting them devalue, and hiring helpers that cost you money. It’s pretty good fun. Each round you position your token, which determines how many cards you get, how many errand boys, and (most importantly) how many actions you’ll get. Generally, the more you get, the further to the right you’ll be, taking your turn later. Want to be first to grab a card? You’ll only get one errand boy, and one action. Errand boys are used to take cards and perform other actions on the main boards. This game still holds up, the art is great, and it’s cool fun to play.
Catch the Moon
Swinging Jivecat Voodoo Lounge, first play. Saw this for cheap so gave it a go. Components are cool, you get a cocktail glass, and victory points are shown by hanging monkeys on your glass. The game is set in the year 1962, and thematically you’re trying to make new friends by buying them drinks. You’ll be using cards to place chips on the board, and also for casting one of five different spells. Spells allow you to save a card so you can use it every turn, save a card and force other players to pay you to use that number, remove cards or chips from other players, move a chip by moving over other chips, and move onto the jivecat characters on the board. You get points in three different ways – by moving onto a jivecat, placing a chip on a “2” or “10” character, and taking a trend card (if you meet the conditions of the card). It’s a bit of a weird game, not sure how much play it will get.
In Vino Morte, first play. One of three games I bought from Button Shy. All their games have 18 cards, and come in a wallet. This is the easiest to play. Each card shows either wine or poison. The dealer gives each player a card face down – they can’t have all wine or all poison, but any combination is fine. On your turn, you either turn up your card, or swap the card with another face down card. When everyone has played, all cards are turned over. If your card is poison, you’re out. That’s the entire game. It plays up to nine, and would probably be better with more people. But it’s good fun still at 4p. It reminds me of Skull, but even easier to play. I might even try it with another group of (non gaming) friends – I tried Skull once and that was too much for them.
Stew, first play. Second game from Button Shy. there are six vermin cards, and twelve ingredient cards. You draw an ingredient, and can either add it to the stew (face down), or place it on a vermin (again, face down). Anyone can call “Stew!”, and then you go through the ingredients to see how many points are there. Each unfed vermin will take an ingredient before scoring. For example, the Fox will eat the chicken. Some ingredients are just worth X points, others have conditions. Like potatoes are worth points equal to the number of potatoes in the stew. If the stew if worth at least 12 points, then whoever called it gets two VPs. If it’s worth less than 12, everyone else gets one VP. You win when you get five VP. There’s a bit more to think about than In Vino Morte, but it seems hard to deduce much about the stew.
And finally, we were going to play Skulls of Sedlec, the third game from Button Shy, but realised it’s only for 2-3 players, not 4. Bit of a shame, was looking forward to it.
Also brought out Back to the Future: Back in Time, but it was vetoed, which doesn’t happen very often. It’s all Biffs fault.