I have so far played one 2-handed game of Everdell with just the basegame and two solos with Pearlcrest (on the table, more games on the app previously) and I am glad I got the game now. I wish that box monster was smaller (for all the many games I have this is just one of a few of Really Big Boxesā¢ (Gloomhaven and Dwellings of Eldervale being the other two hugely oversized ones). Next up: learning and playing with Spirecrest. My colleagueāwhen I announced I had to go AFK to get my package for Everdellāsent me a picture of their last game that included Spirecrest and it looked awesome
But before continuing with Everdell, I wanted to check out my also newly arrived Tindaya. It took me about 2 hours to set up the game and studying the rules enough to be think I might begin playing. It was 11pm by that time and I decided to post-pone until the morning:
Setup is almost finished, after reading more rules, I changed around the islands a bit more since I assumed that I would have arranged them away from the chasms more if I had known what chasms meant (Tsunamis come from there and the conquistadores)
Opinions inside.
So after some breakfast and brownie baking and going for a run, I sat down to play the game. I had to spend another half hour verifying various rules before I could start.
I took one look at this and sighed. This here has too many images and hard to read examples with tons of numbers for reference in it that make the text hard to read.
(I really like the consolidated Everdell rulebook)
The game has a coop mode (on which the solo is based) and a versus mode. I was playing a solo so coop mode it was. There are two gods in the archipelago who unleash their wrath on the islands if not appeased by throwing humans (and other offerings) into the vulcanos which are conveniently placed on every island. But even if maximally appeased they still have a little bit of wrath. They also send tsunamis and vulcanic eruptions that become larger when they are angry. Note: they start out angry. On top of that there are up to 3 ships of conquistadores who come out of the same chasms that produce the tsunamis and that attack your villages.
Players are one of many tribes inhabiting the islands and for the most part they just want to stay aliveāthriving is not the theme of this game. It says āsurvivalā somewhere in the description. You start out knowing 2 of the 4 crafts (fishing, fig-tree tending aka farming, pig herding or goat herding). You have two warriors and 3 little tribes people who inhabit your two starting villages.
So during the action phase of each of the 3 ages, you get to use your cubes (single actions) and cylinders (use-once double-actions) to do either some production, invention, exploring or cave building. After exploring you can do a bunch of secondary actions that include throwing offerings (from your crafts or humans) into volcanoes to appease the gods, gathering resources, building more villages or attacking forts with invaders.
After the action phase comes a long list of phases that you have no influence over: reproduction of people, animal and invaders āRosenbergā style. Feeding your people (dead people anger the gods), throwing out the garbage (the gods hate waste) and so on. At some points the gods look at the meager offerings and get more angry. The god gauge starts at mildly angry and goes up to āyou lose the gameāājust 5 steps which you could easily trigger in the first round if you fucked up.
Then come the disasters of which there are always many and whichāthankfully in the first age you get to know about without having to pay in flammable resources (seers need fires). The disasters are randomly distributed across the board and maybe the angry god just cannot find any goats to eatāthat is fine. The problem is though that the range of each disaster increases with the anger of the gods. (There are a couple more phases after the disasters but they are largely inconsequential to the tale I want to tell)
Ah, ways to lose the game:
- you no longer have at least 1 warrior/noble and 1 tribes person
- there are too many Conquistadores compared to your people and they now control the islands.
- a god gauge hits maximum godpower
So I had happily played my first age, thinking I would somehow make it to the next age. I focussed a lot on learning the two additional crafts I was missing, as I was the only tribe around and I could already see in the first round I was going to need a variety of goods as offerings that my current crafts could not provide.
I got a bit unlucky that the invader ship came out between 3 isles that were equidistant and no matter what they would attack one of my villages or the neutral village teaching pig herding if I didnāt do things ārightā.
I quickly realized I could not appease the gods this round with offerings because 2 of the required items were locked in a craft I did not know. And I overlooked that attacking invaders and capturing some to throw into the vulcano would have done the deed.
With a second tribe in the game it would have been very likely that the other player might have provided those goods.
I also have issues with the reproduction phase. And how you get your people on the board. It seems to be very easy to get āstuckā with no more way to regrow your presence or get more resources. It is probably all a very tight balance that works if you optimize it just right. I donāt know, I cannot see it. I just see something very finicky and easily broken.
And the same number of goods needs to be provided as sacrifices no matter the number of players, that also seems wrong. Same for the materials for the fires. Why is this not adjusted to number of players?
So what happened in my āgameā was that the gods got not appeased, and their range of wrath remained at 2 hexes from origin and the tsunami that seemed at a safe distance when I started the game, ate up my one village with 3 people (after reproduction) and there is no way to appease a tsunami unless you got lucky with an idol (reward for throwing offerings into the vulcano). If I were a smarter me I would simply have migrated my people to a new villageāat least fig trees are abundant. But I didnāt even see the Tsunami coming.
And then because the one village that had enough people to defend itself no longer existed, the invaders came for the other one and destroyed that, too and so after the first age I was wiped off the board.
Two hours to learn the game, half an hour to lose it. I packed it up and right now am not keen to try again. I can see some of my mistakes. Not attacking the invaders to use as offerings. Not migrating my people.
There used to be a nice island somewhere in the center of the board.
I have rarely lost a game as badly and as perplexedly as this. But in other games when I lose, I just want to try again. I see interesting things to do and try. Here it just feels likeā¦ work? My brain and this puzzle are not on the same wavelength I am sorry to report.
I think I have played enough games to know if there is something in a game for me. I had a feeling like this after watching the preview on Radhoās channel but I backed the game anyway. And I may give it another try at 2 players. But not right now. Right now I want to play Everdell.