A lot of recent acquisitions getting played over the past few weeks, with one embarrassing exception:
Sentinels of the Multiverse: Definitive Edition (x2.5): To quote Quinns’ review of Deep Sea Adventure, I ****ing hate this game. I didn’t expect it to surpass my all-time favorite game Marvel Champions, but I was still let down by how much worse it felt in every respect. It’s more fiddly, less tactically engaging, less successful in its modularity, and even less thematic. The final straw for me was playing Bunker, and finding his play style far less distinct than his counterpart in MC (specifically War Machine). And a three-hero minimum? Hard pass.
Marvel Champions (x20+): Played a lot of this to get the taste of SotM out of my mouth, and also to test the new Sp//dr and Spider-Ham heroes. A lot of people were down on these two pre-release because they aren’t the super-popular Spider characters, but I think they’re a lot of fun! Spider-Ham is more traditional, but still contains an interesting push-your-luck minigame via taking damage to gain counters, and Sp//dr is easily the most unique hero since Adam Warlock, with a paltry hand size but an ever-growing tableau of multi-use upgrades. They are quickly becoming two of my favorites, and I am eagerly anticipating the upcoming X-Men expansion.
Jetpack Joyride (x10): Picked this up with all deluxe/expansion content for just $20 while I was visiting Maine, and it’s a fun little polyomino puzzle! The multiplayer game is a real-time race to collect coins and finish objectives, but my copy came with a huge book of solo puzzles, and I’ve been having a lot of fun with them. It is shockingly faithful to the source material (which is a free-to-play mobile game, of all things), and has a great rules-to-depth ratio.
Judge Dredd: The Cursed Earth (x1): Snagged this at the same Maine store, mostly because I love The Lost Expedition. I’m not sure if this is as good as TLE, but I’ve also only played it once, so it might grow on me. It feels more distinct than I expected it to, because you have an actual opponent you’re trying to beat to the end, and the cards feel more punishing in a way that feels much tenser.
Food Chain Island (x10ish): My most recent Board Game of the Month delivery. I would describe it as the card game equivalent of a bag of chips, both for better and worse–moreish and addictive and tasty, but also insubstantial and forgettable. Every game I found myself thinking “That was fine, but I probably don’t need to ever play it again”… then playing it again.
ROVE + ROVE: Expansion Collection (x10ish): Now here’s something a little more interesting! The base game and expansion Kickstarter delivered to me last week, and I’ve been enjoying it quite a bit. The core system of using limited movement points and special abilities to fit into seemingly-unfair patterns reminds me a lot of the video game Into the Breach, and all the expansions add nice variety and complexity to the game with much additional rules.
Into the Breach (Advanced Edition) (x10ish): This isn’t technically a board game, but for those who have played it, you know it’s basically a board game. I might describe it as a cross between chess and Too Many Bones, of all things. There is no output randomness of any kind (except for the occasional chance of your buildings resisting destruction), and you maneuver your group of 3 mechs around an 8x8 grid, but the odds are so stacked against you, and your mechs are all so unique and interesting, that you feel like every successful encounter is a well-earned triumph. I came back to it because of the newly release Advanced Edition (just a free update with lots of new content), and it is still proper excellent!
Spirit Island (x0): This is the embarrassment. Just a few weeks ago, I received every expansion for this game–Jagged Earth, Branch and Claw, and Feather and Flame. I unboxed everything, shuffled all the cards into their respective decks, bagged the new components, fit everything into a single nested box (a la Tom’s Root storage solution)… and haven’t touched it since. It’s so intimidating now! Branch and Claw alone adds as many rules as the base game, and there is so much content that I find it hard to actually bring it to the table. I still really want to, though… just need to build up the courage.