Wonderland’s War first play. This is a competitive area control bag building game, set in the world of Alice in Wonderland. There are three rounds, each round consisting of a tea party phase, and then a war phase. In the tea party phase, you move around the board collecting cards. Most cards allow you to place your tokens in an area, and also give other benefits, like increasing your leaders power, or getting another character to fight for you, or adding various chips to your bag. You can gain one of your four special abilities as well.
Once everyone has four cards, you place your leader in a region, and each battle takes place. You add up your influence to move up the attack track, and then simultaneously draw chips from your bag, further increasing your total. You can stop anytime you want after your first draw. What you don’t want is to draw madness chips, because they make you remove pieces from the battle. And if you have no more pieces, you’ve gone bust and you lose the battle.
If you’re not in a battle, you can try and pick a winner for a reward. Nice touch, keeps you interested if you’re not fighting. After a battle, you can forge a chip – there is a forge chip, but also forge icons on the battle track. When you forge, you place a chip on one of your four forge tracks, giving you a bonus. If you complete a forge track, you gain an extra chip.
There are so many chips in this game. You start with your faction starting chips, and two of your faction artifact chips, but you’ll soon get more. There are ally chips, each associated with one of five ally cards. At the start of the game, you select a set of ally cards to use (A, B, C or D), so each game is different.
There’s so much stuff for this game, setup takes a little while. I have the retail version only. There was a deluxe kickstarter edition with miniatures for the characters, instead of standees. And there was also an upgrade to the chip tokens, which looks very nice. They very briefly had the upgraded games available, no way to get them now (apart from second hand).
If you’ve played Quacks of Quedlinburg you’ll be familiar with the bag drawing. And if you thought Quacks was too luck based, well, you probably won’t like this either. I like Quacks, and I like this too. There are so many options to choose from, and you can’t do everything. Our game (4p) was very tight. Went a bit long, but it was a teaching game. Definitely keen to play again.
Pictures . Needed something a bit lighter after WW, and this was perfect. We’re enjoying the new cards and materials from the expansion (which is a bit overpriced…)
Break the Code
The Key: Murder at the Oakdale Club X 3
Bravo!