A quick game of Meteor first up. This is a five minute game – literally, since there are five hourglasses, each about a minute. Each hourglass represents the altitude of incoming meteors. Obviously you lose if you don’t stop them after altitude one. Each meteor card shows a range on the back, and you don’t see the actual value until you shoot. We played with cards face up, as suggested. Player build rockets based on resources in their hands. You can play a card to another players rocket. When you launch a rocket at a meteor, if your rocket value is less than the meteor, it has effect. And if it’s higher, it blows up, but sends all the other meteors down to the next altitude. Normally there is no communication, but first game, so allowed. Fun little game, have to try it without knowing the value of the meteors, that will make it harder.
Huel doch! Mau Mau . I don’t know what Mau Mau means, but the rest of it translates as “Go ahead and cry!”. And the game comes with a tissue to cry into. yup – seriously,. It’s a pretty simple game, you have a play pile, and a hand of four cards. You want to play cards to your pile – these are worth points for you. But if you can play a card to either of your neighbours, then you have to do that, and give them points. Obviously you want to do this as little as possible. A card can be played on a pile if it matches either the colour or the value of the previous card. If you don’t want to play a card (or cannot), then you can play a card facedown, showing a crying onion (the artwork on each card is hilarious). Anything can be played on an onion. But, at the end of the game, you count your onions, and those value cards don’t count for your total. For example, if you had five crying onions, then all your value five cards don’t count. For a simple game, we had some trouble with the rules. First, the other players thought you could always play a card to your own pile. Then, another player thought if you had any card you could play on another pile, you had to play it. We thought he was deliberately tanking the game. But, we sorted it all, and had three games of it. Fun filler, but yeah, you might need that tissue.
Photograph (aka Wind the Film), talked about this last week, really good, puzzley game.
A couple of quick games of Fantasy Realms . Great little game, doesn’t look like much. Couldn’t be easier to play either. Play a card, discard a card. I finally won a game, with the highest score we’ve had so far (214). Got lucky with a Gem of Order card, which gives points for runs in card values. I already had a few in a row, and managed to get another few, giving me a 6 card run, and a bonus 100 points. Generally our top scores have been around the 150 mark. So I was pretty happy with that.
Cthulhu:Death May Die , our first game with four players. I had the strangest game, I died, and was barely up to my first insanity marker. Barely fought anything, rolled terribly, couldn’t even take down a cultist. In the end, I sacrificed myself for the good of the team, and dragged Cthulhi and a few followers away to another room. And no, I didn’t have stealth, so everyone came with me. Ended up in a room with the big C, five cultists, and three deep ones. Needless to say, I did not survive. We lost another player, but, somehow the others pulled out the win. Sure, I would like to have been alive when it happened…
Nova Luna , again, never played at 4p. I had a terrible game, just couldn’t get anything happening.
Silver and Gold , our 50th game! It’s been our goto finishing game for so long.