Ohanami - SUSD mentioned this in their podcast and someone wanted to try it, so I got curious. It’s decent. The card drafting and arranging of cards in numerical order mixed with the changing values of the cards is interesting. The values changes because blues score every round, green on 2nd and 3rd round, and grey on 3rd. Pink is set collecting at end game. And so, each card has to be valued based on their number, because you have to sort them out. And also their value based on your short term and long term goals.
The weakest part of the game is the arranging of cards in numerical order, where if played repeatedly, you’ll play them in certain way to maximise the viable options you have so to lessen the shock of the random draft. But at the first play, y’all will laugh at how you keep screwing over your position as you have to play bad cards. It got nothing compare to the hate draft of Fairy Tale or the interesting choices you have with Age of Assassins. Or if I want to arrange numbers in order, 6Nimmt!, the Mind, the Game are more to my taste. But I’m usually not a fan of pure card drafting games, too solitaire for me.
Tigris and Euphrates - truly a game for Kings and Queens

Through the Desert - One thing I wanted to do nowadays is to play my faves. Wish granted.
Whale Riders
Quest for El Dorado - Great fun. Didn’t regret selling my copy.
Spy Connection - rather lame. There’s blocking-ish, but it’s pretty tame and solitaire-ish.
Monster My Neighbour - social deduction game with card play. Very interesting idea, but waaaaaay to arbitrary to have any form of control to deduce who the monster and their allies are, and who are the friendlies.
Mysterium - a newbie-ish brought Mysterium and I’m more than happy to be the ghost to show her how the game works, so she won’t have difficulty playing it next time. Mysterium is always a treat, regardless of what my role.
Anomia - great fun. The “no repeat variant” is very good. The problem with this game is that it gets super boring when people recycle answers. It becomes a matter of recall rather than thinking on one’s feet.
Skull King