Recent Boardgames (Your Last Played Game Volume 2)

Is that even possible?

I played my first game of 2021 of Spirit Island today. My brain just wasn’t up to it since Christmas. Also it is snowing outside. For reals.

So Shifting Memory of Ages and Downpour are a nice combo. Especially when Downpour lets Memory play one of their major powers twice. I played without opponent because these spirits are still new to me and I haven’t played for a while.

I enjoy playing spirits that are es flexible as these two. Being able to draw and play lots of major powers with Memory is just so much fun and playing something twice or three times in a row with Downpour even if it is just a zero cost small thing can save the turn. Both spirits have good defense so I ended up with more blight on the blight card than I started with.

Hope I manage to get it to the table more often again.

I also played another game of Red Rising. I analyzed the automa deck and realized that the letters are not distributed evenly. Each location symbol appears twice on deploy and take each. Letter distribution is A 5, B 4, C 3 and D2. Knowing that I managed a way better score.

Still I am keen to introduce it to my partner for a more strategic game. I think two is a nice number of players for this. Anything above 3 will likely be chaotic. And the fact is that it is a game smaller than its box so if you don’t enjoy the overproduced Stonemaier materials think twice.

4 Likes

I’m set up for a two hero game of The Sands of Shurax, with hero selection about to commence. I won’t be playing the beginner game, but I won’t be using any of the variant playstyles either (all introduce variations on the base ruleset, something I’m keen to avoid).

I’m anticipating this will be a week long affair, and a bit of a slog, so this is going to come in installments. Wish me luck!!

[EDIT] Initial(ish) game state for posterity. Stacks of reference placards not pictured.

2 Likes

Played Anachrony for the first time. Enjoyed it. Lots of set up and tear down, lots of rules, but it flowed well after the first turn. As with all worker placement,my wife battered us. I liked it though.

3 Likes

Managed to play a game tonight. This weekend has been a total sh!t storm so went for something light.

We played micro macro. It’s good we got through about 7 cases in about an hour and a half. There really isn’t much to it, it has a nice blend of Sherlock Holmes and escape room games with so far none of the obtuse jumps in logic. We are playing it using the full card deck. Will see how we feel and maybe try a case using the advanced rules another night. But as a very light, nicely taxing puzzle it’s a winner.

4 Likes

And we lost our first March game for Pandemic Legacy 2–for all the stupid reasons to lose: we just ran out of time getting things done. We wanted it all and forgot to win along the way.

Perfectionism rules! At least now we get a few rationed event cards again. Same time last go around with Season 1. Win January, February get to 0 event cards and lose :smiley:

re: Sands of … what?
This looks crazy. Such a tiny tiny map… how will you ever have enough to explore? :wink:

1 Like

I like using the advance rules. We look at the first card, see how much we can solve on our own, and then work through the questions.

It’s usually pretty easy to work out how something happened without the card questions, but there’s often a few cards that ask less obvious questions that would be missed otherwise.

2 Likes

I also picked up circular markers from eBay for it. Which are neat but maybe oversimplify tracking people/vehicles when it comes to retracing a different lead.

1 Like

I don’t think it would make a difference one way or the other beyond saving time. We did have a few times when we lost something we had previously found for following up other things, but that was more a nuisance than interesting challenge. Those times were few and far between though - maybe 3 or 4 times in the entire campaign.

1 Like

As a card-carrying, multi-handing, solo-playing role player, it’s probably worth looking here: https://www.hexploreit.com/

1 Like

I think I saw that on Kickstarter way back and after some waffling decided it was either too wild or too expensive (I may have backed something else at the same time it was around, possibly Dwellings of Eldervale?) in any case I don’t quite remember why I decided against it. I think I’ll have another look.

1 Like

These arrived today. I was frustrated to find a sort of bubble/bump in the board for Set & Match, on one side of the fold. It’s only 1-2 cm in diameter, so not a really major issue; but if I can’t flatten it (and I’m dubious that it’ll be possible to do so completely) then it still feels like a pretty annoying flaw for a dexterity flicking game. Unfortunately shipping was most of the cost of buying this, and returning it would be horribly expensive : / Hopefully it won’t affect things much.

I played a couple of games of Orchard which seems like a decent enough puzzle, if a wee bit clunky (cards are played partially overlapping other cards which might have multiple dice sitting on them which all then need to be transferred to the top of the new card). I suspect this might simply be eclipsed by Sprawlopolis, if that lives up to expectations. An enjoyable little time-filler, though.

I had a quick two-hand run through an Air, Land, & Sea battle after that (whereby player two failed to withdraw in time to avoid giving away maximum points). I can see this being pretty good fun.

3 Likes

This sucks. Get in touch with the company maybe? They’re a tiny company and I’d guess they’ll be eager to make it right.

1 Like

After Anachrony I was a bit fried, so we joined @Whistle_Pig for some light games on BGA. Cacao, Haiclue, Incan Gold and CuBirds were all good fun. I’m really enjoying Haiclue, although it can be really frustrating if you don’t get inspiration. It was great to play Incan Gold - I have the game irl but haven’t had the chance to play it yet.

4 Likes

Even with all the cheap stuff on Amazon at the minute I feel so meh about many games at the minute.

Stuff I have on preorder.

  • Juicy Fruits

  • Rocketmen

  • Beyond the Sun (playing two informative games on BGA at the minute)

4 Likes

Nice choice, this looks like it’s going to be a hoot!

One to test with the children

1 Like

Well this clearly didn’t account for a potential thrashing, and a thrashing is just what I got! Nevertheless, many, many lessons learned.

Ricky, the Reptilian Whipmaster and and Donnie the Duneborn Defilist unveiled a Caravansary on their second revealed tile and took the opportunity to travel Southwest to Nemsynet. This happened to be the city-state we chose to gain reputation with at setup, and our Caravan Master’s alignment promised further (positive) reputation should we make it to the city in good shape. It was an easy ride with meager rewards, but that left us both healthy enough to take some employment on arrival. Between our reputation bonuses and the fact that both our professions (Sapper and Assist, my first big mistake) pay extra in this city, we earned a mint.

We made a quick detour just outside the city to attempt mission for the next city we planned to travel to, which we failed heroically. We got lost doing this and faced a magical flaming tiger, which almost wiped us out completely. However, thanks to a special item earned from our first Caravan Master, we could now take this enemy knowledge to the next city for rewards and turn “magical beasts” into a preferred enemy. Nice!

We hoofed it back to Nemsynet to heal up, but this was when we recognized our first big strategic mistake. The Sandworm made its first appearance on turn 2 (max. 4), and it wasn’t until it was about to reappear for the second time that I recognized the trigger for Act II: Have Remnants (prior worm locations) on 50% of revealed tiles… I had three revealed tiles. It seemed pretty obvious that moving into the second (of three) acts within the first few turns would lead to disaster, so we made a hasty return to the wastelands to explore instead of spending another turn in the city to train.

We had an easy ride out, but the events tanked our food supplies. We did find an oasis and got to stock up (and my lizardman learned how to not eat along the way—nice!), but that was more time spent that should have been spent elsewhere. After we cleared a mission and powered up a little, I was feeling a little less fragile, but we failed our navigation check (this happened constantly, it needs to be said) and wandered into a silt sea where we encountered a colossal locust swarm that sapped our health and energy for up to 4 turns.

The locusts were non-lethal damage, but after two turns of that we were already down to 1HP and 0 energy. So naturally we drew an enemy encounter, blew our flee rolls, and then blew our skill checks so that we earned a disease on top of a double-K.O.

Brutal. Just brutal. But man, what a cool damn experience! I’ll be looking forward to squeezing in another session soon, but for now it’s time to recover some table space a little sooner than expected.

7 Likes

We just got beat up on March for the second time in Pandemic 2.

Can anyone give us a bit of hope for the coming games? We’re down quite a few grey cubes now and have connected a lot of nice cities to the grid and will play the next game with 7(!!!) epidemic cards. My partner is just about to throw the towel… I think we have to go to Lima and search because we lost Los Angeles tot he rats this game. We have uncovered both South America and Europe, have two permanent “centers” which help nothing because we need new ones to win

Right now it feels like the game is designed to make us loose on the green cubes.

1 Like

Just got another TTS game of Spirit Island. I played Ravages and my mate played Oceans. It went well, it went badly and then we destroyed 2 cities and got to fear level 3.

Really enjoyed this spirit, it was nice being able to defend and let the Dahan do the lifting. Not a great combo of spirits but we got the job done.

Great game

4 Likes

Look for clues for where you should search. You still rely on the right cards coming out, but if they do SEARCH LIKE YOUR LIFE DEPENDED ON IT. Honestly, some give huge campaign changing advantages. Worth even risking losing a game to get the thing. Some of the clues will make you feel like a goddamn genius!

Generally if the game gives you an objective to spread out across the map, do it. The game rewards reaching those places and will often auto provide these at certain points if you don’t do the objective fast enough. I thought I was quite fast with reaching them, but even then it forced me through one. Sorting out your cubes is almost secondary eventually.

Don’t try too hard to save USA & Canada. Nothing’s there objective wise. It seems like those cities only exist to provide more grid cities if you’re really good. Let them burn to ruins then you don’t have to worry about them again… at least I hope not. Nearish the end but it hasn’t bitten me yet. Eventually your grid will be too large to save every corner. The far reaches should be your priority to make further exploration as easy as possible

don’t underestimate the value of crazy shipping routes that track across half the map. You can do some insane things with a pen. Travelling across the board in a few moves is very satisfying

4 Likes