Well, we did not get a new game to the table this weekend after all. We were just really tired, which is a recipe for a bad first experience with a game.
So, I played a solo game of Marvel Champions, using Doctor Strange again against Klaw. I thought I was going to lose for a bit, as I was not drawing any damage spells, I had no Allies played, and Klaw had gathered a couple of minions. Luckily I drew a Magic Blast right when Whirlwind came out, and got lucky enough to draw a symbol causing extra damage, taking him out before he got an action. However, the first Scheme progressed soon after.
I was getting lucky with thwarting other schemes though. With a beginning draw of the Cloak of Levitation, I was able to use Strange’s THW twice in a row to remove the starting Defense Network scheme, and was able to remove the Immortal Klaw with Astral Projection when it came up in the encounter deck.
Finally the Crimson Bands came up in the Invocation deck, and I was able to progress to Klaw’s second phase, which brought out Immortal Klaw again. But I was again able to remove it easily with an Invocation card.
Somewhere in here I got knocked down to 4 health, but a Recovery from the Alter-ego side of things plus a Momentum Shift got me back on my feet. I had to reshuffle my deck and later the encounter deck, meanwhile we pinged each other a bit back and forth. Once the Crimson Bands came up again, I waited to get a Master of the Mystic Arts card in hand and eliminated Klaw with back to back hits with them.
Strange seems to need a bit of time to ramp up, and can be very vulnerable if too many minions come out, as his base attack is very weak, but of you can draw his spells at the right time, it helps a lot, as does hos Invocation deck.
Next up, time to try out Cap, maybe with another Hero to help out. Might dig into a new Villain as well.