Been playing a fair amount of Aeon’s End using the Expedition system introduced in the New Age set, and I really like it, but I keep waffling between liking it and loving it. I love the variety present in all the different Nemeses, the modularity of the shop and the mages and the Nemesis you fight, the strategy present in finding optimal combos in the nine-card shop, and the Expedition system is a blast… but sometimes I wonder if the core mechanic actually improves the game.
Having a deck that never shuffles means you have to think about what order to play and discard cards, and removes a lot of the randomness usually present in deckbuilding games, which is great. But, to counteract that, the game introduces a random turn order mechanic, which I find to be interesting, but also incredibly frustrating. When the nemesis throws out a nasty power that will decimate you the next nemesis turn, and then the very next turn that power activates without you having the chance to do anything about it, I don’t feel like I made a mistake, I feel like the game screwed me. Because there’s no tension in your deck, the tension has to come from the nemesis deck, which can make the game feel like it’s not always in my control. With other deckbuilders, I might draw a hand of garbage, but then I get to think of how to maximize that hand. In Aeon’s End, I frequently know what I’m going to do with my hand, and the only variable is whether or not I get to do it before the nemesis slaps me around a bit.
It makes me think a lot about Marvel Champions, another highly variable, highly modular, highly expandable card game that I enjoy playing solo. While Champions has a lot of deck randomness, and a lot of swinginess in the villain’s deck, I always get a chance to respond to the villain’s actions. They drop a minion or a side scheme, and I get to think about how I can deal with it, and whether I want to deal with it now or focus on a different problem. Aeon’s End rarely gives me that feeling; instead, I know what I want to deal with, and the game decides whether or not I get to do that, and how much punishment I take before I do.
Long story short, I do really like the game, but it can be quite frustrating, and I like Marvel Champions a lot more. That’s a bit of a rough fight for Aeon’s End, since Champions is my favorite game of all time, and I’ve played it hundreds of times, but the games fill a very similar niche, and Champions just does a lot more for me. That said, the Expedition system in Aeon’s End is super cool, and I love the idea of a mini-campaign without a lot of the fiddliness surrounding it. It’s an excellent game, and one I"ll probably end up snaffling up all the content for at some point.