Nemesis , full co-op. Things went fairly smoothly, I think we got lucky on bag draws. Had a couple of adult aliens, but they were dealt with pretty quickly. It did take us a while to find the Nest (needed to destroy it for my objective). We killed one egg, buggered off with another one, and then set fire to the room, so that killed the rest. And by then we could hibernate, so a fairly comfortable win. It’s probably a bit too easy in full cooperative mode, and there are only seven co-op objectives, so not huge variety.
Shovel Knight: Dungeon Duels , first play, KS edition (not mine). Based on the video game, which I know nothing about (but have heard of it vaguely). The board game has you moving around tiles with spikes and enemies, and it “scrolls”, so the first tile column drops off (bad luck if you’re still on it), and a new one gets added. We started with a column full of spikes, which required as to roll “jump” faces on our dice. We all failed, so we died straight away. Strange start for a game I thought. Death isn’t a huge deal, you drop half your coins and restart. The rule book was a good size, but it seemed hard to find specific information. And there’s only a few questions on bgg, it’s pretty new I guess. Can’t say I really enjoyed it. Nice minis I guess. There’s a boss at the end, which didn’t last long.
Marshmallow Test , first play. This is a trick taking game from Reiner Knizia. The game is named after a psychology experiment from the 70’s, where a marshmallow is placed in front of a child. They can either eat it now, or if they wait they get two marshmallows. It seems a strange idea to base a game on, but it’s actually pretty good. It’s mostly a standard trick taking game, but with one gimmick. You’re trying to go “out” by winning four tricks (for a 3p game). But when you go out, your points are the number of tricks won by the other players. So, if you win the first four tricks, congratulations – you get nothing. If you are the last player to go out, again, you get nothing.
So, having a great hand of cards may not be to your advantage. Being last to go out does have one perk – you get to name the trump suit for the next round. One thing is done a bit differently to most trick taking games. You generally have to follow suit if you can, but, if an earlier player has played a trump (because they couldn’t follow suit), then you are also allowed to play a trump, even if you could have followed suit.
Really enjoyed this, simple trick taking, but you need to time your run. I won our game, but it was close. You need to get to twenty points (tracked by cool squishy marshmallow tokens). In the second last round, I had nineteen points, and was kept scoreless by being last to go out. But picking the trump was a big advantage, so I got the win.
RATS: High Tea at Sea , first play. I’m sure people are aware of this one. Nothing to buy, just download the player sheets and you’re away (but you can give a donation). This was a lot of fun to play. I felt like being the host most of the time helped me, and if the six didn’t get rolled, no one could take it away from me. Still, i only won by four points.
With this and Regicide, you could have a very cheap gaming night