On the off-chance that everyone agrees to Follow, I’ll write out an explanation of the game here:
Follow is a game for 3-5 players. You will need stones in different colours, a cup to draw stones from, a dozen index cards, pens and pencils. For PbP I think we can manage the stones and their drawing with dice rolls and PMming. The index cards will be replaced by posts.
Follow is a game about working together to achieve a common goal. Slay the dragon. Cure a disease. Overthrow a tyrant. Get your candidate elected. We’ll pick a quest together to decide what kind of game we want to play.
Can we stay united and succeed, or will our differences tear us apart? We’ll play and find out.
Follow isn’t about us coming up with the best plan or a clever solution. It’s about seeing what these characters do, for better or worse. We may even intentionally make bad choices because they seem like decisions our characters would make.
But even if we do everything perfectly, our quest may fail. As players we can push for the outcome we want to see, but we cannot guarantee it. Our story may surprise us, and that’s part of the fun.
Picking a Quest
The game suggests we start with one of these four quests, and it is clear that it is better to choose a quest that everyone can play than someone loves but someone doesn’t want to play, so it suggests instead of picking your favourite, we instead remove the ones we don’t really want to play - then pick our favourites from what is left. If none are left, I have many more after these four.
The Colony: Build a colony and make it flourish
The Dragon: SLay the beast (not necessarily a dragon) that terrorises the realm
The Heist: Get the loot and don’t get caught
The Rebellion: Overthrow our oppressors
What makes our quest difficult?
As a group we will next brainstorm two things that make our quest difficult. Each quest comes with suggestions, but we can make up our own.
The group of characters working together to complete the quest is called the fellowship, we’ll each have two characters: a main character and a minor character. Both are part of the fellowship, but our story is about the main characters.
We’ll make our characters together, discussing our choices so everyone knows what each member of the fellowship is like. There are four choices to make about our main characters and two about our minor characters
Major and Minor Characters:
Who are you? What is your characters role in the fellowship? There will be sample roles for each quest, but you can make one up as long as it makes sense that you would be involved in the fellowship. You must also want (at the start of the game) to succeed at the quest, this may change later.
Major Characters Only:
What do you want from the quest? Beyond success, why are you a part of the fellowship? It could be something you get out of success or how you want us to get success. No two wants should be the same, if they are, then discuss until you find the difference that sets you apart.
What do you want from (the player to the left - we’ll figure out a seating order!)?
Pick something that’s important to you but they are unwilling to give you, and discuss with them so that you both agree.
With all of the above choices, flesh out the details, write as much as you want around these points!
I’ll get on with how to play if we agree on this game, and once we have all set up!