Now my understanding of the rules are tangential at best, but the market does seem stronger in mechanic than theme.
It would be pretty easy to frame it as you suggest though, with distant markets being other parts of britain and the ports being a contact in scandewega or whatever.
Maybe when you sell it to a port it’s less selling and more throwing it in the ocean to reclaim land (and then sell the new land for sweet dosh). I feel like I’d need several games to get to grips with what it’s trying to portray here.
Well, I did a bit of reading, and this is the whole American slave labour, Britain colonial empire and industrial revolution overturning India’s superiority in the cotton market over the period of a generation or two, so my domestic market theory is probably off the mark. We’re talking about starting off importing cotton clothes from India and ending up with 42% of all British exports being cotton goods, so the scale is huge.
The end of the game is presumably the American Civil War blockading cotton imports and the industry dying in 6 months or so.
Interesting how the rulebook is all about individuals and their inventions and accomplishments. I know it may sound naive, but I didn’t even make the connection with the slave trade until I read up on it. Slaves, cotton, and colonialism are inextricable from the industrial revolution. Raw cotton imports were overwhelmingly from America, and exports of cotton goods to India only worked because colonial rule enabled dictation of terms and cultural trends.
The only hint of ugliness in the rules seems to be one passage: “Many of Tinsley’s employees
were women and young girls, and she
fought against government efforts to restrict
women, and girls under 14, from working
in the nail and chainmaking industries…”
I think Geebizzle’s best bet is to flip Ellesmere, and gamble on the distant market, again through Ellesmere. Need to specify which mill is guaranteed to flip.
The Oldham coal is gone, or you would have to use it because it is closer. As it is, you use the coal from Rochdale.
Iron is flipped when all the iron is used. As it is, you use 3 of the 4 iron to fill the market, netting 4 quid, and one is still on the foundry, so it is not yet flipped.
Started reviewing the game, and it looks like @Whistle_Pig took £10 away from @GeeBizzle in Turn 2? Geebizzle spent 12, then 3, then took a loan for 30, lost 3 from debt, so should have been on 42, but only had 32, and has been £10 short ever since.