PBF Stationfall tutorial

@mr.ister is up

Remember the Lindsey restrictions.

I’ll place an influence cube on Medical and activate them. I’ll move to the Rec room, pick up the Kompromat and move to the Suite.

Next up is Lindsey.

A new turn means first of all that the Minute marker moves 1 step to the right, in this case to Minute 12. So, 12 minutes left until Stationfall, in game-story time. The first player does not change.

  • Move the Minute Marker from 13 to 12

Some Actions require or are modified by Items. As you saw during setup, some Items are available from the start on Characters or in different Sections. Other Items can be manufactured in certain Sections, where it says “Manufacture.” Items are represented by square tokens, they are physical objects that are handled with the Actions Pick Up, Drop, Give, Throw and Rob. These names are fairly self explanatory. (As always, check the Reference manual for exact details). Some of the Actions in the game require an Item to perform, such as Sabotage, which means that you damage a Section and disable any Section Actions this Section may allow. Section Actions are described further in the next Minute.

Actions might also be affected by Character Abilities. An Ability is written in colored spaces in the middle of the Character cards. They are often important if you want to create powerful combos with your Actions. Their colors indicate which kind of Ability it is; red for offensive Abilities, purple for Abilities that deal with Activation, Influence Cubes, etc. For more details on these colors, see the Character Dossier.

LINDSEY’S STRATEGY
Lindsey wants to Activate a new Character in order to get 2 Actions. If she were to Activate the Station Chief again, she would not get the extra Action, since the Station Chief is Exhausted, which is shown by the fact that there already is an Activation disc on her at the start of Lindsey’s turn. Because of the Kompromat she received last turn, Lindsey thinks making Astrochimp a Conspirator is a good plan to be able to do things with him in preparation for using her Kompromat. Her plan is to set Astrochimp up to be able to dramatically Throw the helmet in a later Minute to help Station Chief get it.

LINDSEY’S ACTIONS

  • Place an Influence cube on Astrochimp and move her Activation disc from Station Chief to Astrochimp.

Step twice, making use of Astrochimp’s Ability “Tunnel Rat.” It lets Astrochimp Step through Vents, which are the dashed yellow lines on the map. This Ability does not cost anything, it just lets Astrochimp have more paths to move along.

  • Step through the Vent that leads from the Kitchen to Reactor.
    Then, as the second Step, move through the corridor to Aft Airlocks and Free Pick Up the Helmet. Place the Helmet token on Astrochimp’s Character card on one of the Item slots.

PLAYERS’ ACTIONS - TURN 2

  • Add a new Conspirator to your conspiracy. Place an Influence cube on a Character that is not a Conspirator of yours yet.

  • Activate your new Conspirator. Move your Activation disc to that Character card. Remember that you get 1 extra Action if the Character is not Exhausted.

  • Try to Pick Up an Item. Moving and picking up a Kompromat is a good thing to do, but also try to find Items to Pick Up this turn that you think can be useful for you.

  • Try to utilize the Character’s Ability. If you can, try to make use of an Ability that your new Conspirator has, or at least check its Abilities and read up on them so you know what they mean.

Because of Lindsey: As before, avoid placing cubes on Station Chief, Stowaway or Astrochimp and do not Reveal as Stowaway or Astrochimp (to make Lindsey’s Action work in future turns).

@RossM is up

Good thing she chose not to do that, since I already picked that up :smiley:

Place a cube on stowaway.

First action, step into Aft exhaust

Free action pick up Kompromat

You can’t do that, sorry. See the “because of Lindsey” restrictions.

Ok. Ignore that.

Cube on Troubleshooter

Double move to Chem Lab.

Free action to pick up Kompromat

@COMaestro is up

Because of Lindsey: As before, avoid placing cubes on Station Chief, Stowaway or Astrochimp and do not Reveal as Stowaway or Astrochimp (to make Lindsey’s Action work in future turns).

Place a cube on the Daredevil. Activate to pick up Kompromat and Healing Gel (assuming both are free?), Step to Tanks, then Step to Storm Shelter.

If I can’t pick up both for free, then use an action to pick up the second item and just Step to the Tanks.

The second pick up is not free

@mr.ister is up

Because of Lindsey: As before, avoid placing cubes on Station Chief, Stowaway or Astrochimp and do not Reveal as Stowaway or Astrochimp (to make Lindsey’s Action work in future turns).

I’ll use my Kompromat to activate the Counselor to Data Mine and get another Kompromat from the forward airlock.

1 Like

Cube on Engineer, move to Physics Lab and pick up the Artifact.

Apart from Basic Actions, such as Step and Pick Up, there are also Section Actions. All of them are written along with the Section’s name in the text bubble next to the Section (details can be found in the Reference manual). Section Actions cost 1 Action to perform, just as the Basic Actions. Section Actions are only available to perform by a Character with its pawn in the Section where the Action can be done. A Section can be Damaged. Damage means that anything written in its white part of the Section’s text bubble is disabled, including Section Actions there are no longer possible to take. This is marked by placing a Damage token on the Section’s text bubble. Other characteristics of Sections, such as Dark, are not affected by Damage.

A Section can be Damaged in several ways, the most obvious one is the Basic Action Sabotage, which requires the Conspirator who takes the Action to have the item Bludgeon or a Gun . Sections can have other attributes mentioned via text or icons, such as Dark or, as in Bio Lab, where Characters get contaminated by entering.

LINDSEY’S STRATEGY
Lindsey’s Secret Identity, Engineer, also wants to prevent any Contaminated Characters from getting back to Earth (this would give Lindsey 4 points). The Section that contaminates Characters is Bio Lab. A very important factor to consider, a common challenge in Stationfall is other Players’ being able to Influence your Conspirators and derail your plans. We are making it easy for Lindsey, since you are told not to do anything using Station Chief, Astrochimp or Stowaway, but normally this could cause problems.

The Stowaway is a flexible Character that can appear on the map in any Dark Section the first time she is activated. This is an example of a Character that has special rules when it comes to Activation. Stowaway’s pawn starts on her Character card.

Her 1st Action in the game HAS to be to move her pawn from her Character card to any Dark Section on the board. Lindsey has her mind set on dealing with Bio Lab using a Firebomb, so she decides that Stowaway’s 1st Action will be to Step her Pawn from her Character Card to Forward Exhaust.

LINDSEY’S ACTIONS
Make Stowaway a Conspirator and Activate her. Stowaway is not Exhausted so Lindsey gets to take 2 Actions (and a Free Pick up or Drop).

Move Stowaway from her Character card to Forward Exhaust and then Step Action to move Stowaway to Chem Lab.

PLAYERS’ ACTIONS - TURN 3

  • Add more Conspirators (if you want). More Conspirators is useful if you want to have more Characters to select from when you Activate.

  • Have a Conspirator work towards your Agenda. This time, try to be a bit Creative in what you choose to do, preferably starting to work towards your Secret Identity’s Agenda. Look at the Tip-section on your Secret Identity card for inspiration. Remember to check in the Reference manual and Character Dossier if there are terms you do not understand.

@RossM is up

Because of Lindsey: Still, avoid placing any Influence cubes on or Revealing as Station Chief, Astrochimp or Stowaway.