Ah ok, I thought so. Well, why not give it a try then.
Looks around the monastery… “You know what guys, I think I’ll just take what I want. I am a little short on… uh cash and favors lately.”
“Let’s plunder!”–makes me sound like pirate “… arrrr!”
Ah ok, I thought so. Well, why not give it a try then.
Looks around the monastery… “You know what guys, I think I’ll just take what I want. I am a little short on… uh cash and favors lately.”
“Let’s plunder!”–makes me sound like pirate “… arrrr!”
The monks haven’t been stingy with their defences, demonic familiars are summoned to attack you:
Two attacks, brutal. Damage resistance won’t help here, but attack reduction will.
Okay, can I cancel “brutal” by just reducing their damage enough?
-1 damage from nature’s vengance to one attack. And I could play Song of Wind + Swiftness + 1 move from my Secret Paths’ ability to give a further -5 move for reducing enemy damage.
Okay so I need 7 damage. I pull red mana from the source to power Rage and discard Decompose (oops) to use Improvisation.
What does the little crossed out tower mean?
If an attack is 0, doubling the damage from it is still 0 (besides which, an attack of 0 is automatically blocked, so no damage). Nature’s vengeance and cumbersome both reduce the attack.
The crossed out tower means they are never fortified, even if on a fortified space.
Ok so:
Sorry folks, I knew it would be a rough day today so I tried to get ahead of it by sending my turn to Benkyo… missed a few things. Think I have it now:
Use the Tome of All Spells in order to cast Mist Form (discard Stamina). That gives me 4 move, which should get me into the White City.
Use Mana Draw powered by a White Crystal to gain two Green mana tokens (use one of the Gold Mana die)
Use my skill with a Blue Crystal to gain that. Use the Blue Crystal with Crystalize to gain a Red Crystal.
Use a Green Mana token and the Black Mana Die to cast upgraded Earthquake targeting everyone in the city.
Use a Green Mana token to power Crushing Bolt for Siege 3 and my Skill for +1 Siege to kill the Ice Mages.
Use a Red Crystal with the Catapults to kill the Golems.
Take the hit (6) from the other guys: take 1 wound to the Northern Monks and the 2nd wound myself.
Play Rage powered by a Red Crystal for Attack 4 and kill those last guys.
Combat over, victory assured, use my skill with the White Crystal to gain a White Crystal and heal one wound.
The Utem Swordsmen have an attack of 6+1, not 6, but that changes nothing here.
They also have armour of 5+1-4=2, so it looks like the Refreshing Bath to Crystallize to power Rage was pointless.
Math. Math is hard.
Okay, so I’ll keep the Red Crystal and not power Rage, because it’s slightly harder for me to get Red Crystals than it is Blue ones.
Thanks!
I’ll be calling the end of round.
OK, over to @yashima
To attack the city I would need 14 damage as stated.
With Ambush +2 and the Soul Harvester +8 + Meditation Sideways +1 and Call to Arms on the Fire Golems for +3 I could achieve that.
There is green mana in the source to power Ambush and I could use my white Crystal to power Call to arms. I am aware the Soul Harvester is gone after that.
I think a green crystal would be nice. I could use that to power up One with the Land for Heal 2 instead of 1.
Btw do I need move 2 again to get into the city? In any case Ambush provides that…
PS: blocking is totally overated.
Is that a turn or a question? It doesn’t quite look like either.
Yes, you need 2 move to assault a city. I assume you will assign damage as previously, but you should probably mention that.
Sorry. It was kind of both. A plan for what I want to do with the assumption that I am making mistakes.
Okay, I have the move 2 and I would assign the damage to the unit as before. Thanks for asking, I forgot that. I‘ll try to reformulate.
Game or round? Did we play through 3 cycles already?
Game. Conquering the 3 cities is the early game-ending trigger I mentioned previously.
oooh ohh what? Oh! oh!
We were a bit too intent on the cities… when I saw mine was the last one with a guy left standing … I felt I had to get them but I didn’t remember it would end the game.
(As I am traveling from tomorrow night, making moves would have become quite difficult for me in the next almost 2 weeks because I am not taking along my computer, just the tablet. Turns out this game needs so much visual information to be present for me to even start thinking about my turn, it plays much better on the computer.)