No worries. If you can’t play, for whatever reason, there’s no pressure to do so.
@GeeBizzle I’m not keen on the clockwork. It’s a faff, and seems like it would heavily skew the game into “how to beat the clockwork”.
We just started the second game though, so restarting with 4 players is an option (presumably Yashima would take on the Chancellor role), as is casting about for a 5th player.
Thank you all so much, appreciated. The day has been slightly compounded, since I last posted, by my son’s school bubble closing, meaning ten days of childcare/ home schooling in the run up to my final pathology exam, so, er, that hasn’t helped greatly with the anxiety! But I’ve sorted some things out and feel much less panicked now. Thank you all for understanding.
I have invited you to the three DM conversations I had with @Lordof1 in which you can see the reliquary, starting hand and choices, two searches and choices.
Sorry, I’m going to butt in again. An unspent Secret is almost certainly a waste. At worst you can nearly always get a Favor for it, especially early in the game.
Sorry, too much interference? Resting is also fine also if you don’t like the 1 supply for 1 favor trade rate, let me know if you want to stick with that. I just wanted to point out that Secrets come back to you as long as they aren’t burned, while Favor does not.
Not too much interfering, quite the opposite, I am appreciating a lot your help, Benkyo. One thing is to get to see how the game plays and another how it tweaks.
Trade, major action, 1 supply:
Pay 1 secret to a denizen at your site, gain 1 Favor + 1 Favor per matching face-up adviser.
Or
Pay 2 favor to a denizen at your site, gain 0 Secrets + 1 Secret per matching face-up adviser.