Continuing the discussion from Campaign prospectuses:
A while ago I posted a number of prospectuses for campaigns that I had issued over the years. As we discussed in that thread, my idea of a campaign prospectus in those days was that it was like the prospectus of a new public company: a specification of the proposed enterprise published among possible participants to drum up interest and to attract the participation of a suitable quorum.
Since the days in which I issued those I have taken rather to a concept of campaign prospectuses that I learned of from @whswhs, which is named by analogy with the American equivalent of what at Australian universities we called the âfaculty handbookâ. This describes several prospective campaigns, and its published among the members of a gaming circle to sort the different members into perhaps several different games.
The following is I think the most recent such prospectus that I have issued. That is, sadly, not to say that it is actually all that recent. I donât get to game much any more. I post them for your amusement, and for discussion.
1ď¸âŁ The Side of the Angels
Tag: âA string of contacts. A tin of cash. A shit list miles long. And no-one holding my leash any more.â
Setting: Flat Black in 606 ab destructio Telluram
Genre: Rationalised planetary romance; vengeance capers
System: ForeSight
Pitch: On a thousand worlds, through careers lasting up to ninety years, Imperial servants have to carry out Imperial policy in colonies that are hell-holes, pretty much. And they have to be very scrupulous about not interfering with things that are not Imperial business. Which means building dams and hospitals for despots, and ignoring gruesome customs, and pretending not to notice or care about anything short of an atrocity measure in kilofatalities. Until they retire.
The player characters are retired Imperial Servants whose past careers required that they turn a blind eye to a lot of really horrible things. They have banded together to put some of those things right, one by one. So they go to colonies that have bizarre societies and brutal or bewildering customs and meddle to their heartsâ content.
2ď¸âŁ Wear a Badge, Carry a Gun
Tag: âYou donât understand. Weâre not fooling around any more.â
Setting: Flat Black in 570 ab destructio Telluram
Genre: Rationalised planetary romance; hard-boiled mysteries disguised as police procedurals
System: ForeSight
Pitch: For seventy years there has been an Imperial Crimes Act but no Imperial police to investigate crimes in colonial jurisdiction, and no courts to punish the offenders. But that is about to change. At long last the Imperial Senate has created a system of Imperial courts and an Independent Commission for Justice. The Commission has recruited the best and most honest detectives it could find, put them through a six-month conversion course, and is sending teams to the colonies with badges and guns to start enforcing the law.
The player characters are honest, experienced, and highly expert detectives, mostly from various colonies, who have volunteered for the Imperial Service and passed a six-month intensive training course. They will be sent as a team to some freakish colony where they will apprehend fugitives, investigate crimes, and establish the good reputation of the Commission for Justice.
3ď¸âŁ Outstanding Cases
Tag: âSame scumbags, different planet.â
Setting: Flat Black in 570 ab destructio Telluram
Genre: Rationalised planetary romance; thrillers and hard-boiled mysteries disguised as police procedurals
System: ForeSight
Pitch: The Independent Commission for Justice is very new, and it is going to be several years before it has enough badged and sworn investigators to put a team on every planet. So it is sending permanent teams first to the worlds where there are the largest populations of fugitives to round up and the steadiest streams of Imperial crimes to investigate. And it is creating a small number of âflying squadsâ to flit quickly around the colonies where there are just a few outstanding cases.
The player characters are honest, experienced, and highly expert detectives, mostly from various colonies, who have volunteered for the Imperial Service and passed a six-month intensive training course. They will be sent as a team to to a series of colonies each with its own social, legal, and political peculiarities, there to deal with an apprehension or an investigation that is outstanding in one sense or the other.
4ď¸âŁ Secret Servants
Tag: "I think weâre not the Imperial Secret Service"
Setting: Flat Black in 606 ab destructio Telluram
Genre: Rationalised planetary romance; secret ops adventure/thriller
System: ForeSight
Pitch: The player characters are a team of clandestine operators for a nameless Imperial covert agency. They will be sent to planet after planet, each with its bizarre society and freakish government, on each with a brief to accomplish something that the Empire is utterly forbidden to do. If they are captured, well, they donât even know who is going to deny knowledge of their activities.
5ď¸âŁ A Suitable King
Tag: âIf you can keep your head when all about you/ Are losing theirs and blaming it on youâŚâ
Setting: Gehennum in the Archaic Period
Genre: Fantasy intrigue/adventure
System: HindSight
Pitch: The PCs are the attendants of the adolescent heir-apparent to a small kingdom in the Central Isles â his tutor, his athletics coach, his lyre-teacher his mentor, his paidogogesâŚ. When various major powers decide that Gehennum doesnât need such a lot of little kingdoms any more they become the loyal entourage of a minor, exiled king, a king who has to be taught, trained, protected, guided and, ultimately, restored to his throne.
6ď¸âŁ A New Age of Science
Tag: âWell! Thatâs strange!"
Setting: Walpurgis University (the sort of place where Indiana Jones or Professor Challenger might be able to get tenure), in the 1950s
Genre: 1950s non-space sci-fi adventure, with giant ants and radioactive tomatoes and that sort of thing
System: ForeSight/Age of âReasonâ
Pitch: The PCs are a group of friends among the tenured staff of Walpurgis University, who always have each othersâ backs when Dr. West is revivifying corpses in the basement of the Med School building, giant ichneumon wasps are kidnapping and parasitising the undergrads, or glowing meteorites are falling in the hills.
7ď¸âŁ Red-blooded Earth-men
Tag: âI donât know where we bloody are, but it beats the hell out of bloody Flandersâ
Setting: A decadent post-technological society, rife with intrigue, on a dusty, dying, dark-skied world that might as well be Fairyland.
Genre: Science-fantasy, picaresque/romantic adventure
System: ForeSight
Pitch: The PCs are the survivors of a platoon of Australian infantry caught in the burst of a secret weapon on the Western Front in December 1917, and who find themselves in some sort of otherworld or afterlife, ripe for romance and adventure.