I’m now in the process of recruiting local gamers for a face to face campaign in eastern Kansas. I’ve gotten one questionnaire back and anticipate two more. I’m not sure about the fourth; I may have to look at another possible player or two.
For this player population, I’m going more for classic gaming, more for an emphasis on action and less on drama, and less for weird and exotic concepts, as these aren’t my San Diego coterie who are accustomed to my weird ideas. So here’s the list:
_____ DC Realtime. Four-color supers. Villains and Vigilantes. Source material: DC Comics (especially published 1938–1986).
After the Crisis on Infinite Earths, the DC universe was left with a single timeline, and remained that way—but not the timeline that DC actually published. The characters acquired from Charlton Comics, Fawcett Comics, Quality Comics, and other publishers no longer existed, and the actual DC characters began their careers in the years when they were first published and aged year for year after that. Now, in 2021, a new generation of superheroes are starting to appear and carry on the old traditions. Heroes will largely follow the conventions of the Silver Age, but within a consistent continuity; death will be rare, but the dead will stay dead. Characters can either be designed or randomly generated, at the player’s preference.
You may enjoy this campaign if you have fond memories of the Silver Age of Comics; you want to create new superheroes without being overshadowed by the established characters.
_____ Dragon Pass. Low fantasy. RuneQuest. Source material: the Odyssey ; Icelandic sagas; The Hobbit, by J.R.R. Tolkien. This will continue a campaign I have been running earlier this year.
In the sparsely populated borderlands between the Lunar Empire and Sartar, opportunities await those with quick wits or strong arms. Young adventurers have the chance to risk their lives seeking lost treasures, defeating enemies, and gaining fame. Any character may learn both combat skills and spells. Characters may have to deal with war parties, monsters, or haunted ruins; combat will be realistic and risky. Play will be episodic, but with an underlying theme of increasing competence.
You may enjoy this campaign if you like adventure and physical danger; you’re comfortable with having your character at risk; you enjoy classic fantasy settings.
_____ Satanic Mills. Horror. Buffy the Vampire Slayer RPG. Source material: Buffy the Vampire Slayer ; Angel ; North and South , by Elizabeth Gaskell; Dracula , by Bram Stoker.
Into every generation a Slayer is born: one girl in all the world . . . in Manchester, the world’s greatest industrial city in the 1830s, where vampires and demons hide in the smoke-filled air. The game offers the option of one player taking the role of the Slayer, but this isn’t mandatory; some or all players will be white hats, and possibly belong to the Watchers. Adventures will largely involve supernatural threats but may fall into any of the emerging fantastic genres of the era.
You may enjoy this campaign if you’re a fan of the Buffyverse; you like the Age of Steam as a setting; you enjoy rules-light game systems.
_____ Spindrift . Adventure/science fiction/alternate history. Champions. Source material: the Rick Brant novels, by John Blaine; Rocket Ship Galileo , by Robert Heinlein; Jonny Quest .
An island off the coast of New Jersey is the home of a world-famous scientific research foundation, which among other things sent the first rocket to the moon in 1946. Now headed by the son of the founder, it continues to produce new discoveries and inventions—and send expeditions all over the free world, sometimes accompanied by teenage children of its researchers. Players will take the roles of young adventurers involved in danger and intrigue.
You may enjoy this campaign if you have fond memories of young adult fiction; you like your marvels and wonders to have a scientific basis.
_____ Water Margin . Alternative history/swashbuckling/martial arts. GURPS. Source material: Water Margin , by Shi Nai’an; Crouching Tiger, Hidden Dragon and other wuxia films; “The Man Who Would Be King,” by Rudyard Kipling.
Centuries ago, Zheng He’s fleets opened the way to a Chinese Empire spanning much of the world. Now, in the protectorate of Tsinghau (the British Isles), native troops and officials and Imperial advisors work to maintain order in a time of troubles, as Imperial authority weakens. Action will be cinematic, and characters will be larger than life, with access to exotic European martial arts such as capa y espada and bare-knuckle boxing, but not to overt magic or supernatural elements.
You may enjoy this campaign if you enjoy alternate history settings; you can play under exotic cultural assumptions; you want combat, danger, and intrigue; you like swashbuckling or wuxia.
Addendum: I talked last night with one of my prospective players, and it seems that what he’s still thinking about isn’t the campaign premises, but how he feels about the different rules systems. Which is perfectly fair, but it’s not something most of my players in the past have seemed to think about . . .