Letters from Whitechapel

Move 3 to 4

You get to move all the Unfortunates, one space each. Sorry if I didn’t make that clear.

Awooga! Do I have to move each one each turn, or can I choose to leave some where they are?

All that can move. Rules p. 13:

Then, the Head of the Investigation must move each of the Wretched pawns on the game board. Each one must move along dotted lines to an adjacent, unoccupied numbered circle.
[…]
A Wretched pawn must obey the following movement restrictions. It cannot:

  • end its movement adjacent to a Police Patrol token;
  • cross a Police Patrol token during the Wretched’s movement; or
  • end its movement in a circle containing a Crime Scene marker.

If a Wretched has no legal moves it remains in its current circle.

(The fixed red circles are not Crime Scenes and may be entered and left freely.)

In that case:

3 to 4
65 to 84
149 to 163
21 to 20

Jack will check the police token next to 139.

139 is an actual police.

Strike or continue?

Strike at 84

Police are revealed.

Jack to move.

Cloppity-clop, cloppity-clop

Coconuts? ?

No, coconuts are tropical.

Police move, starting with @InkyBloc.

(As may be obvious, there’s a different Lead Investigator each night, but the rest go in table order.)

Move to 51/67

Assussanni, I’ll note you could get up to 85/86 and see if he went east.


@Lordof1 then Assussanni to move.

head to left of 56


@Assussanni then RossM to move.

I think I’ll do as InkyBloc suggested, and move (mostly) North twice, to 85-86.

If Whistle_Pig doesn’t move then I think between us we could check 85, 86, 99 and 100. If we don’t find any clues then we know Jack headed north out of 84. Does that sound like a good plan?

2 Likes


@RossM then Whistle_Pig to move.

[gentle poke @RossM]