OK. @Lordof1 has no cash left I’ll do my bonus turn in the morning.
And I’ll buy the Ion Thruster advancement.
OK, nobody has money left, so I’m declaring end of year. Jump in if you desperately wanted to do something.
- Damaged components on Earth are repaired.
- If I had Life Support, VKh in orbit would check Life Support, but I don’t.
- No
manoeuvres in progress.
1960
- Everyone’s money is reset to ¤30.
Status:
Turn order:
-
Japan - @yashima
-
France - RossM
-
China - lalunaverde
-
USSR - RogerBW
-
USA - Lordof1
I am up, right?
Let me recapitulate:
-
Tech
- Saturn (0)
- Rendezvous (2 Successes)
- Juno (2)
- Atlas, Ion Thruster, Reentry all (3)
-
Inventory on Earth:
- 30 Spacebucks
- 4 Junos
- 1 Ion Thruster
-
Inventory in Earth Orbit aka „Headless“
- 2 Junos
- 1 Probe
- 1 Ion Thruster
So, I plan to construct another Saturn for 15 to go to Earth Orbit to take some of my stuff to join Headless.
How are we on selling payload to Earth Orbit? Also just trading companies? I am unclear who is trading now besides @RossM and me?
Me you and @RogerBW are currently ‘trading’ because we hold shares in the joint venture.
So, for example. I’m launching a Saturn this turn as well.
We could ‘donate’ them both to the joint venture, then lift 20 mass.
Or one of us could give the other &15 for a Saturn in return for lift capacity.
Lots of different ways
That’s my understanding.
I think later in the game JVs will also benefit us by letting us share the cost and points of expensive missions.
Wait… 2 Saturns lift 20 payload to orbit? Oi. That‘s with 2 stages right? I had not thought to calculate what that would do. (I haven‘t played this in a long time and as I still have the setup to support this game, I can‘t do a practice game on the side either). I had not thought about that.
However, being the space-noob I am, I just need 1 mass to Earth Orbit for my Ion Thruster. I want to do some testing with that and for that I need both of them to have better chances of recovery oO and … money. Ion Thrusters are expensive little monsters.
So I‘d be willing to pay you 5 spacebucks for the 1 payload to orbit.
Later on the 20 mass sounds really appealing. I will keep that in mind.
calculating
Yup, that’s the cheapest lift per mass in the game.
I can do it for $6 if that helps @yashima
ok I’ll do it. they means my turn for now is done until i can catch a ride
Confirmed on your recapitulation. OK, taking that as “no actions for now”, so on to @RossM. (I mean, technically you assemble the craft on your turn and then pass it over, but I don’t think the tiny details of sequencing matter.)
Load onto a 2 stage Saturn 10 Juno’s 3 probes and one Ion thruster.
Fire one Saturn to reach lower earth orbit, fire second to reach earth orbit. Disconnect ion thruster.
Total bits in Earth orbit
13 junos
2 damaged junos
3 probes.
Create the following craft.
Le clump - 2 damaged Junos
Asterix - 3 Junos and one probe
Obelix - 3 Junos and one probe
Bleriot - 7 Junos and one probe
Fire 3 Junos to propel Asterix into Earth Cycler
Fire 3 Junos to propel Obelix into Earth Cycler
Fire 6 Junos to propel Bleriot into Inner Planet Transfer
Turn finished
All done. Blériot has one
on it, the others nothing. For the moment the second ISAS ion thruster is an independent spacecraft.
End of turn moves craft in Earth Cycler to Mars Cycler, with three
.
@lalunaverde to play.
Launch a Soyuz and see the results
Also, if I want to succeed with the probe missions. The probe only needs to enter the planet’s space?
If it’s a “reveal X location” there are two ways to do it:
(1) put a probe or capsule actually on the body.
(2) use Surveying from a location that has a manoeuvre that leads to the body (e.g. Mars Fly-By to Mars), or that has a telescope icon ditto (Jupiter Orbit to Jupiter). If you’re planning to use a Fly-By, note that you can only try Survey once per turn per probe/capsule.
The Soyuz draw is a major failure. ¤5 if you want to remove that.
Yes please.







