Meanwhile back (more or less) on topic, with a side note to Boxes full of air and other tragedies …
“Ooh, it’s a nice big expansion!”
“Is that all that’s in that great big box?”
“I bet I can fit in the original even with the inlay.”
(That does omit the four new clue tiles, but they fit too.)
Looks rather good, actually. Short version:
- set up normally.
- place the volcano aligned with the hex grid (in the middle to start with, can be moved later).
- each player gets a triplet terrain tile. One hex goes on a matching island hex, lava goes on another island hex, the third hex goes in the water. That third hex is your ATV starting location.
- there are four volcanic clue tiles: adjacent/not adjacent to lava, adjacent/not adjacent to the volcano. You play one by playing an invalid clue from your hand, then covering it with the tile, which must itself be a legal clue.
- the volcano is impassable and can’t have other terrain features on it.
- whenever you pick up an amulet, you also place a lava tile, adjacent to the volcano or another lava tile. This can burn up terrain features (but can’t overlap ATVs, statues or amulets). New amulets don’t appear in lava either. The vanishing of terrain features can alter clue calculations.
- you can drive the ATV through lava, but only using an amulet, and you can’t end there.
Feels like the same general idea but with some new complications.