Hi Ryan, I ran a small scale project on Kickstarter last year- 250 copies of a card game, and should be running another one this year*, larger in scale, but still not a behemoth.
The first thing to note is it’s absolutely possible, but probably not from a starting point of nothing. Before I ran my Kickstarter I’d already had one game design picked up by a publisher, attended and helped with the running of a large gaming group with over 50 members for years, went to regular playtesting sessions, did blind playtesting of games for other publishers, and attended gaming conventions. Now, it’s likely that little of this was essential, but I’ve seen and played games by people who have played about three boardgames before designing their own, and these obviously have no chance of success. The fact you know about this forum is a good start.
The second is the money you put in. I don’t know what type of game you’re designing, but your biggest expenses are going to be:
For a simple card game I did the graphic design myself and hired an artist just for the box art, which I also used for the back of the cards. But each card just had a number, symbol and some words. For my current game I’m spending considerably more (easily over £1000), but it’s still mostly abstract art, and these are without boards. If you can do the art yourself that’ll save you the most money, but if your art isn’t good you will not fund.
Prototypes are expensive but essential. You need to have something to send to reviewers, previewers, and blind playtest with. If you can already get them done on TGC then that’s good, again card games are easiest here, but for my current game this is the current sticking point- covid-19 has shut down the manufacturers I’m using, which has put a massive delay or massive cost hike. Some companies hand make prototypes, which I’m doing some of, but again these need to be high quality to send out to marketing folk.
For marketing you can put in as much money as you want, but eventually you’re just throwing money away. There’s loads of data out there about advertising, but if you’ve got a decent social media presence that’ll do a lot. However, what is essential (imo) is exhibiting at conventions. This’ll get you people stopping by to look, but also contacts with podcasters reviewers and the like, as well as generate buzz.
Submitting copyright for artwork- what? Are you doing the art yourself or hiring an artist? Either way this seems either an odd way of doing things or odd phrasing.
Well I’ve waffled on a lot, so I’ll finish here for now.
*Die of the Dead, was meant to launch on KS earlier this year, but prototype manufacturing has stopped, putting a massive hiccup in our plans