Is Arydia the Next Board Game Superhit?

2025-03-12T13:56:28Z

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Wow. The price. Wow.

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That’s going straight on my “should’ve been a video game” list.

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Interestingly, at the end of the video, Efka says that some people make games because they want to tell a story, and others because they want to sell a product.

This struck me as odd, because I usually seek something else entirely: I want an experience that makes me feel involved and clever because I encountered interesting choices and, hopefully, made some good decisions to navigate those.

If I want a story, I’ll read a book. Maybe if the story really made the decisions pop, that’d be good. But I’d hate for a situation where the decisions put into the finished product had to be made less interesting because they wouldn’t be supported by the narrative.

That’s probably why I’m simply not the target demographic for “adventure” games.

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If I want to play an rpg, I’ll play an rpg, a real one where my character can try to do anything and there’s a human intelligence driving the mechanics of the world. I was bored with the “fight bigger monsters” story when I was still a teenager.

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inb4 Betteridge Law

200 QUID!? I really want to know the stats that the industry have access to today. Because I would thought that this sort of thing wouldn’t be so appealing in the age where triple digit kickstarters are so common (market saturation)

How many Gloomhavens do you need?

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Apparently, N+1, where N = The Amount of Them that Currently Exist…

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This has always been my feeling about these kinds of games.

I played a session of Descent when the app first came out and just found it frustrating. One scenario had the app taking an action every round that nullified what I was trying to do, leaving us with no choice but to abandon the mission (it was to rescue some prisoners and we’d got a couple out, so that counted as a success).

Then the game ended when it gave us no choice but to start the next mission without recovering any resources, so we just all died in the first round.

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This is exactly the kind of story-first design space I was thinking about.

Let the decisions be interesting so the players feel clever, rather then the designers putting things on frustrating rails so that they feel clever as the story unfolds, despite the players’ efforts.

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At this point I don’t need to watch the video to know this is not a game for me.

I don’t even play narrative driven games on the computer where all the boring parts are automated

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As soon as I saw that card with the conversation prompts, I was like “This should’ve been a computer game, are you kidding me?”

Kept watching, of course, but man, that game looks like the height of tedium.

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I did watch because (I needed a break from frustrating things) and even so it felt like a waste of time. My kickstarter ennui doubled for every 10 minutes the video lasted. So maybe that was good?

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I’m still annoyed at the price.

My dude, you can get a Crokinole board in the UK for that. A tournament quality one.

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You could get a Crokinole board and half a dozen advent calendars.

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And Baldur‘s Gate 1 and 2 in remastered editions (BG3 is probably also on sale right now… because it‘s always Steam Sale).

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Or just half a dozen LEGO advent calendars. Eight if they’re on sale.

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I saw this in the wild at Airecon yesterday! It is a very big box.

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Think how many really big Toblerones you could get.

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“Campaign length: 647,000 kcalories.”

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