Heat: Pedal to the Metal

Just saw this on BGG:

My initial reactions as something of a connoisseur of racing games (though I’ve never played Formula Dé and I’d like to):

  • Flamme Rougeula One? AHG and the use of an earlier era of the race, yes, but also the cards look familiar.
  • Fixed courses. I really prefer some kind of tile system, in part because I’m a completist and I’d rather buy three packs of new tiles than three packs of two tracks each.
  • Upgrades look interesting. Who gets them and when?

I’ll definitely be taking a look at SPIEL.

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Oooh. I haven’t got Flamme Rouge to the table enough recently and I’ve never played it with Metéo, despite buying it two years ago but this looks right up my alley!

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Should I run another PBF Flamme Rouge? :slight_smile: And/or bring it along to Tekelilicon…

On the face of it, I think the hand management of FR works better in a cycling game (how hard are you pushing yourself right now) than for a car where for me it’s all about choice of speed and how you corner, but I’m interested to see what they do here.

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Yeah it’ll be interesting to see what mechanics they lift from Flamme Rouge. Arguably things like slip-stream apply to both cycling and motor-racing but like you say, it feels better placed in a cycling game than being the core of a motor-racing game.

I’ve been fairly unimpressed with Days of Wonder’s output recently. They used to be the paragon of “do one thing at a time, and do it great”. Now they’re more of the “do one thing, give it nice art. And also, do another mini-Ticket to Ride box.”

That said, I’m looking forward to this one.

I saw this article and knew you’d be into this :fire::fire::fire::sunglasses::sunglasses:

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More up my alley than bike racing, given the praise FR gets I’m down for this one