Its been in alpha at bga for like 18 months. You could probably get us all into the alpha to test it?
Or maybe gunkimono. I get those confused.
Its been in alpha at bga for like 18 months. You could probably get us all into the alpha to test it?
Or maybe gunkimono. I get those confused.
It is on there. I was wary a bad play with not understanding what I was doing
Ginkgopolis is one of my favourite games. It’s a bit fiddley, but it’s fine. No idea about 2p tho. Not sure if I would call it heavy.
Haven’t played it at two. But I think it’s a unique and clever design. It’s more mid-weight than light weight. The building of the 3D city is fun. I didn’t like it in the end, but I think most people like it.
Has anyone played or have an opinion about…
Everdell expansions.
If a person had resources for just one, what would it be? Or what would the primary considerations be?
I don’t know yet, but hope to be able to answer this soon.
I have it on good authority that Pearlbrook is the weakest, and Spirecrest is the best.
Just general consensus from the customers I know and trust. YMMV.
I would say spirecrest is the only essential expansion.
I have played only Pearlbrook and Spirecrest so far.
Pearlbrook was fine but surely not the best that can be done. You get a few extra cards for the deck and a sideboard with a specific worker and a new resource. All of this is very self-contained. You get some bonuses that can make the main game easier. most notable is maybe the card that increases handsize. nothing like that in the main deck. also standard events get replaced by monuments. this shifts around the party around collecting symbols considerably. overall the expansion seems to make the game a little easier.
Spirecrest does not have extra cards for the main deck. it also has a sideboard and a special worker which advances on a path through the seasons. Each season has weather that influences how you get to play cards usually in some negative way. each season you also collect a map tile that can give you points for the endgame. and you get to buy a powerful card from three decks. those were very useful in my one game. I am not a seasoned player so i didn’t care much for the seasonal bad weather. I can see how this might be very good in multiplayer and my colleague swears this is very good.
I plan to check out the other big expansions after Spiel.
Another vote for Spirecrest out of the first three expansions. I await @COMaestro and @yashima’s verdict on the new ones!
Does anyone have an opinion about Tungaru?
I know nothing about it but it looks nice
A few folks have mentioned Sleeping Gods on here previously - now that some time has passed, what are people’s thoughts on it? (I’m not afraid of solo games with long play times).
I think it’s good! The storytelling is pretty strong, and the way you keep track of things is extremely elegant. Definitely easier if you have a ridiculously large table.
I particularly love that you are almost never punished for doing a thing. Like, if you fail you will get closer to losing, but you also almost always get something for trying. Want to climb that mountain? Give 'er! Sure you will take damage if you fail but you (most of the time) also get the reward!
It’s not perfect. The combat is good, not great, and some of the clues are just labyrinthine to figure out. But my partner and I played through once and are both looking forward to trying it through again with a different start and with the expansions included.
Solid… 8.5/10-ish.
I bought my copy at the beginning of the year after hearing a lot of good about it. I sat down for a learning scenario and than began a campaign with my partner. We didn‘t set it to easy mode that might have been our first mistake.
In my view it is a fancy „Choose your own story“ adventure game with a bit of a resource management survival game tacked on. The fight system is the most interesting part but the difficulty of the fights varies wildly. The rest of the „gameplay“ is just a thin veneer spread over the going from numbered paragraph to numbered paragraph. Collect a few resources here, collect some there.
I admit after the first couple sessions, nothing drew me back. Yes, the story is interesting and the map fascinating. But just like 7th Continent the added survival gameplay feels like tedious work so I can read another paragraph.
I cannot bring myself to discount it completely, like 7th Continent, I have an aspiration to try again because it seems to be a game that might work for me as a solo without another slow player to wait on to fumble through the game mechanics (I get awfully impatient I know). But for now both games are languishing in the depths of my collection and at least Sleeping Gods is mine (7th Continent is my partner‘s) so I may yet end up selling it before I get to play again.
No matter if I try again… as stories they may excel, but as games… not my cup of tea.
PS: as I have too little time and too many games, maybe that is the reason this game did not get its due from me.
Both of the above are true. I like it, have backed the follow up, but have only played through once. Time being the issue
I see that some of my Geekbuddies love - as in, love - Millennium Blades. What’s the elevator pitch here and why do you like it?
A great strategy game it is not.
If you like deck construction and finding cool combos, but can’t be bothered to spend hours honing a deck, it’s the way to go. Instead of building a complete TCG-style deck, the game abstracts the game down into one card that represents the boring, but essential infrastructure of your deck, while leaving the cool effect/combos to the singles that make your deck do it’s thing.
The real-time elements are very group dependent; the group I play it with tend to be very “oh, you can use this? That’s cool, glad to help out” rather than trying to make sure every trade is completely even, or evening trying to edge out an advantage out of the trades.
Real-time card reading doesn’t do it for me.
It’s a daft laugh. I really enjoy it, even if I’ve only managed to play it a few times, but it’s got the draw of opening a TCG pack and not knowing what you’re going to get. Wish I could play it a few more times actually.
Got bored at work, and flicked through the BGG top 100 looking for other games to buy. Any thoughts or opinions on the following titles, specifically with respect to solo play as I am unlikely to find others to play them with in the short to medium term?