@gmwhite999 asked for a die roll:
We begin this Adventure Phase with …
Duke Dudley and the Mines of the Sacred Stone!
The Mines are a Temple Artifact, with 8 Fortune and he is exploring it while competing against Herr Teufel and his 2 Axis Soldier bodyguards. The Mines (through the Sacred Stone artifact card) have a value of 5 Dangers, which will come in to play if any Danger tests are failed and go to Cliffhangers. Plus the Mines are located in the Great White North, which has the Ice and the Mountains icon, which may increase the difficulty of certain tests to be faced.
The Duke’s first danger is …
- Ice Caves (Danger, Underground, Ancient). These icy and foreboding caves echo with the memories of the ancients, long dead. The test is Lore 5+ XX (so, 2 successes) but requires an extra X while at an Ice location - so Lore 5+ XXX.
So, let’s roll for Dudley, who has a Lore of 4 … 4d6: 6 + 3 + 4 + 3 = 16