Fortune and Glory - PBF Game 1

In which case I’ll take fixed movement, go to Cairo, and sell it.

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I just came to help in the last section, I don’t mind who sells it, so all yours @RogerBW , I am not liking these German fascists and their shenanigans, I am off back to Rio before all this blows over.

Round 8 begins - what will probably be our final round but, in case it is not, here is the baord for the start of the round.

The overall situation is this:

  • The Heroes have 29 Fortune and need 1 Fortune more to win the game.
  • The Villain Track is at 9 so the Axis need 6 more steps to win the game.
  • Doctor Zhukov and Alexander Cartwright are both in Arabia, having successfully combined their talents to receover the Temple Treasure from the Valley of Hades last round. Zhukov is carrying the treasure at the start of this round.
  • Duke Dudley is in a dangerous cliffhanger high above the Forbidden Island while adventuring for the Tears of Darkness.
  • Herr Teufel is also in the Forbidden Island and has overcome 4 of the 5 Dangers needed to recover the Tears of Darkness.
  • Tresa is in The Steppes and has overcome 1 of the 3 Dangers necessary to recover the Skull of the Dead.
  • Tokyo has been Occupied by the Axis.

@gmwhite999 asked for a die roll:
In case it proves necessary, here are the Common Items available to buy in Cities.

We begin with the Initiative Phase again, and our Heroes roll as follows:

Zhukov becomes the First Player, so this may be over really quickly! But, for completeness and caution, Dudley gains an Event card, which is …

  • "I’ve Got an Idea!" Play on any Hero to give them +2 Cunning or +2 Lore for one Test (or Fight Round).

Movement Phase next. Zhukov (@RogerBW) goes first - so where does he wish to move to and will he roll or use his movement allowance of up to 4 spaces?

Now considering, Cairo is close, but there is also Bombay through the Indian Ocean…

Well away from Rommel future visits…

Remember that the Zeppelin does not stop Hero movement - only Axis Soldiers who are not bodyguards to Villains adventuring for Artifacts do. So within 4 spaces there are several possiblities, including Paris, Hong Kong, Shanghai or even Moscow if you want to risk the Mobsters there.

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Oh, wait, in case it goes belly up with Zhukov (remote, I know) I will head to assist Dudley in Madagascar

Cartwright might be better served going for another Artifact - either racing Tresa past the 3 Dangers needed for the Skull of the Dea in The Steppes, or trying for the Crown of the Monkey God in Manchuria.

Assuming Dudley gets past his cliffhanger, we’d have 4 Dangers to try and make while sneaking past Teufel each time - which we would both have to do, and potentially one or both of us having to make multiple fights against the Villain. Could get messy - or may never happen if Zhukov gets through his city card adventure.

Fair enough, off to Manchuria it is…

Cartwright to Manchuria, and Dudley stays put - so, Zhukov to Cairo or elsewhere, @RogerBW ?

Tempting as it is to have a triumphant cabbage parade in Moscow (ticker tape is capitalist affectation, cabbage is much more useful) I will take the flat 4 and go to Cairo.

@gmwhite999 asked for a die roll:
Okay: Cairo it is.

Dudley will at least attempt to claw in another Event card with a movement roll, getting … pool 1: 4

Nope!

Adventure Phase now, and first Doctor Zhukov goes to Cairo, and draws a City card which is …

  • Secret Delivery. You have been given a secret package to deliver to Chicago. Discard when in the named City during your Adventure Phase to gain d6 Fortune.

Nice - if a little late in the game to make a difference. Now then, is there anything you want to do before selling the Temple Treasure?

Do a dance like Bruce Willis in The Last Boy Scout?

I think that’s about it really. Line up the blackjack and hookers vodka and poetry readings.

Before enjoying his decadence in Cairo, Zhukov and Reggie find a local market stall and haggle for the price of his temple treasure. The Heroes gain 3 Fortune, taking them to 32 Fortune - and to victory!

Congratulations, gentlemen! Cheers!

Thank you for playing and I hope you both enjoyed the game, and those of you who watched the game too. We saw a good representation of the game challenges and situations in our gameplay although there are a few dangers and events that didn’t crop up and we barely scratched the surface in terms of the Allies and Gear that can help the Heroes in their adventuring.

I’ll be back a bit later to respond to any questions or comments, or comparisions to the recent running of A Touch Of Evil.

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Thanks for a great game @gmwhite999, Really enjoyed it. I can see how it follows the same basis, but the artifacts are the real target here, without the Town allies from A Touch of Evil, and no final showdown but a few cliffhangers here and there. Definitely this one is more on the lighter side, but I probably enjoyed it more, it had a few narrow escapes that give it a lot more grip, at least for me. And probably I prefer this theme. Who wouldn’t want to go around tomb and temple raiding against the Nazis?

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Thanks, gmwhite!

I enjoyed the game, but I didn’t feel as involved as I did in AToE – perhaps it’s the larger scale, perhaps the relative paucity of NPCs compared with the Village Elders in the other game. It’s odd, because I spend a lot of my gaming time in the 1920s and 1930s and I would have expected the theme to grab me more. I didn’t feel the series of random Dangers ever really cohered into a story the way the AToE ones did without effort.

I’d be up for another game some time, but AToE would be higher on my list.

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