Flash Point PBF game 6

That one too.


@kat to play.

Move to 4,5 towards the hazmats (4 AP)

@RogerBW asked for a die roll:
The Fire Rages
d6: 5 d8: 7

Also I forgot the event for the Accelerate.


so if anyone wants that…

@COMaestro to play.

1 AP to move to 1,7.
If victim, carry them to the Ambulance for 2 AP, otherwise move to 1,6 and open the door.

Edit: Or, if it won’t cost actual cubes, Smash through the door to 1,5.

PoI at (1,7) is a victim. Rescued.

We talked about smashing doors before and I’ve just put that in the rules. 1AP to destroy the door and move through it.

@RogerBW asked for a die roll:
The Fire Rages
d6: 2 d8: 1

Hang on a minute, rewind all that, I have an AP I can use to prevent it.
I’ll bring the fire advance over to (2, 5).
New PoI (to replace the one COMaestro rescued) rolls (1, 8), moves to (2, 7).


Now it’s @DJCT with 2 saved AP.

Ok 2 saves ap plus three free movement ap plus 1 normal ap puts me on the poi at 1,1.

Is it a person? If so I will drag them to 1,2 and have 1 ap left. If not will move to 2,3

@RogerBW asked for a die roll:
Actual victim.
Flare Up
d6: 1 d8: 5

@RogerBW asked for a die roll:


Accelerate
d6: 2 d8: 2
d6: 4 d8: 6


@RossM to play.

Open door.

Extinguish both adjacent smoke

Move to 4,6.

Open southern door

@RogerBW asked for a die roll:
Flare Up
d6: 1 d8: 8

@RogerBW asked for a die roll:


Lordof1 is moved into fire at (2, 2) and knocked down.
The Fire Rages
d6: 2 d8: 4


@Lordof1 to play, starting from the ambulance.