Flash Point PBF game 6

I’m just an idiot and thinking of d6’s, not d8’s.

Drive ambulance to the N space (2 AP), placing myself in the 6 column.

Smash through the wall to 1,6 (1 AP)

Extinguish smoke at 2,6 (1 AP)

@RogerBW asked for a die roll:
The Fire Rages
]roll d6] d8: 8

@RogerBW asked for a die roll:
and d6: 4


@DJCT to play. No zones open for deck gun.

Ok why don’t I turn into the rescue specialiat and head for the nearest door

My inclination would be to stay more firefighty for now, but my inclination hasn’t necessarily helped much in the last few games. :slight_smile:
If you do: change for 2, move to (3, 1) with free AP, save 2?

I think I want to change and speed up the removal of pois! So yes, as you suggest!

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@RogerBW asked for a die roll:
The Fire Rages
d6: 6 d8: 6


@RossM to play.

Move to 4,5 and fully extinguish

@RogerBW asked for a die roll:
The Fire Rages
d6: 4 d8: 8

That lands directly on me, so my other special ability kicks in and nothing happens.

In fact the same should have applied back on COMaestro’s turn.

@Lordof1 to play, 1AP saved.

Extinguish 3,2 (2 FEAP)
Move into 3,3 (1AP)
Extinguish 4,2 (all remaining AP)

I think the coordinates are off. Might it be:

  • extinguish (3, 2) [ff]
  • move to (3, 3) [2]
  • extinguish (4, 3) [1+f]

in which case you’d still have 1 saved at the end.

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Apologies, hectic day, yes this but finish by moving into 2,3.

@RogerBW asked for a die roll:
The Fire Rages
d6: 1 d8: 3


My turn.

  • move W [1]
  • fully extinguish (5, 7) [2]
  • save [1]

@RogerBW asked for a die roll:
Accelerate
d6: 5 d8: 4

@RogerBW asked for a die roll:
Let it ride.
d6: 6 d8: 7