@RogerBW asked for a die roll:
OK, saving 1 AP.
The Fire Rages
d6: 5 d8: 3
@RogerBW asked for a die roll:
OK, saving 1 AP.
The Fire Rages
d6: 5 d8: 3
Extinguish 3,7
Stomp past the cat to 1,7
Extinguish 1,7 and 1,8
Move into 1,8
Pick up the hazmat and move to 1,7 (I’m sick off this bloody thing)
Sorry I left the bathroom but I had to pick one room!
@RogerBW asked for a die roll:
[offended woof]
Flare Up
d6: 2 d8: 8
Move N, extinguish smoke at (4, 8), save 2.
@RogerBW asked for a die roll:
The Fire Rages
d6: 6 d8: 1
Could be a lot worse with the hazmat. I can drag the east one.
Can’t be having that. I’ll drop it in (5, 1), but I’m out of saves now.
@COMaestro to play, 2 saved AP.
Move to 2,7.
Grab the “cat” and carry it outside, through the north wall (the 6 space).
Save 1 AP.
@RogerBW asked for a die roll:
The Fire Rages
d6: 2 d8: 6
@DJCT to play, 4 saved AP (thanks to Flare Ups at the end of your last turn).
@RogerBW sorry blasted after UKGE - can I drive the ambulance if not in it? Can’t remember!
Ambulance yes, fire engine no.
Ok so if legal
Drive ambulance, pick up the cat 2ap
If @COMaestro wants a lift pitch him up.
Continue clockwise, dropping of the Maestro if he wants until I am at the south of the building, picking up the 2 other pois (4ap)
Put out the smoke at 6,1 (2ap)
@COMaestro, you can end up in basically any ambulance space if you like.