Flash Point PBF game 6

  • bring forward [+1]
  • move S [1]
  • extinguish smoke at (5, 8) [1]
  • extinguish smoke at (6, 7) [1]
  • save [2]

@RogerBW asked for a die roll:
Accelerate
d6: 1 d8: 7

@RogerBW asked for a die roll:
d6: 2 d8: 5


There are no Lost Victims.

@Kat to play.

Head for the hazmat - move to 2,7 (4 AP)

@RogerBW asked for a die roll:
Actual victim.
The Fire Rages
d6: 3 d8: 6

@COMaestro to play, 2 saved AP.

Move to 1,6.
Extinguish smoke at 1,5 and 1,7.
Move to 2,6.
Extinguish smoke at 3,6.

That cleans things up a bit!

1 Like

@RogerBW asked for a die roll:
Flare Up
d6: 2 d8: 5

Suppression flips it to (5, 5).

There are several possible spots, so let me know…

(one more fire deck draw after this)

Let’s just do the two cubes in columns 1 and 2.

@RogerBW asked for a die roll:
The Fire Rages
d6: 4 d8: 8

@DJCT to play.

Move 1 free move ap to 6,3

Extinguish smoke (2ap)

Move 2 free move ap to 4,3

Hold 2 ap

@RogerBW asked for a die roll:
Flare Up
d6: 1 d8: 7

@RogerBW asked for a die roll:


d6: 2

@RogerBW asked for a die roll:
Flare Up
d6: 1 d8: 8

@RogerBW asked for a die roll:
The Fire Rages
d6: 4 d8: 8

flip to (3, 8)

@RossM to play, 2 saved AP.

Move to 2,2 extinguish fire

Move to 3,3 extinguish smoke