@DJCT asked for a die roll:
Re roll black d4+4: 8
Well everywhere other than the fire is very wet. Does that help?
@RogerBW asked for a die roll:
Sadly no; though with the foam gun (mostly used on the airfield map), you extinguish less, but can put a square into a state in which one fire advance will remove the foam and leave it empty. I realise that didn’t help.
The Fire Rages
d6: 1 d8: 5
Well, I can’t get usefully adjacent to two fires, so:
- Move N, W, W [3]
- Open door N of (4, 5) [1]
- Move N [1 from captain]
- Fully extinguish (2, 5) [2 saved]
@RogerBW asked for a die roll:
The Fire Rages
d6: 4 d8: 2
@Kat to play. 2 saved AP, +1 Zone of Awesome.
Poi missing?
- Move to 5,6 (2 AP)
- Extinguish 6,6 (2 AP)
- Move to 3,6 (2 AP)
- Save 1 AP
You have to spend 1 AP to open the doors.
Oops! Thanks for the reminder.
Take 2…
- Move to 4,6 (1 AP)
- Open door to the south (1 AP)
- Move to 5,6 (1 AP)
- Extinguish 6,6 (2 AP)
- Move to 4,6 (1 AP)
- Open door to the north (1 AP)
@RogerBW asked for a die roll:
The Fire Rages
d6: 1 d8: 7
Extinguish the smoke, then move one square north (to 3,2) with the victim, save 3AP for everyone else to use (would cost me more AP to get the bonus from your awesome, but I can smell your inspiring aftershave regardless).
@RogerBW asked for a die roll:
Accelerate
d6: 1 d8: 2
d6: 6 d8: 4
@Lordof1 you have many options (highlighted).
ETA: sorry, the highlights were for the wrong thing. In the new version I’ve highlighted every valid placement that would take out more than just one smoke.
@RossM to play next.
“Because she loves the way it smells in the morning. Napalm.”
Having a northern exit might be helpful
Yes, let’s go for 1,4 and 1,5.






