Flash Point PBF game 5

Boo, I was on my way to those hazmats!

  • Move to 4,5 (1 AP)
  • Extinguish 4,4 (2 AP)
  • Save 2 AP

@RogerBW asked for a die roll:
The Fire Rages
d6: 4 d8: 8


@Lordof1 to play.

Move to 4,2. Save 1 AP so 3 command/moves for everyone else.

@RogerBW asked for a die roll:
The Fire Rages
d6: 6 d8: 8


@RossM to play. 3 movement AP available from Captain, and if you step into the white highlighted zone you get +1AP.

Move to 3 and 3 and see what I can see.

False alarm.

Extinguish adjacent fire 2ap

move to 2,3 extinguish adjacent fire 2ap (using command point)

@RogerBW asked for a die roll:
The Fire Rages
d6: 2 d8: 3


@COMaestro to play, 2 shared movement available.

Use shared movement to go to 4,3. Then move to 4,4, extinguish fire at 3,4, move to 3,4, extinguish fire at 3,5.

@RogerBW asked for a die roll:
The Fire Rages
d6: 6 d8: 2


@DJCT to play. 1 shared move available.

I can still skoosh as no one is in the sector?

Yup, all clear.

@DJCT asked for a die roll:
Ok skoosh

Red d3: 1
Black d4+4: 7

Reroll black [1d4+4]

@DJCT asked for a die roll:
d4+4: 8

@DJCT asked for a die roll:
Ok second roll

Red d3: 2
Black d4+4: 7