Flash Point PBF game 5

@RogerBW asked for a die roll:
The Fire Rages
d6: 3 d8: 4


My turn.

  • Move W, W [2]
  • Extinguish north [1]
  • Extinguish west [2]
  • Save [1]


@Kat to play.

@RogerBW asked for a die roll:
Did I forget to advance the fire?

I forgot to advance the fire.

The Fire Rages
d6: 3 d8: 2


And now it’s @Kat to play.

  • Move to 2,6 (2 AP)
  • Repair wall (2 AP)

@Lordof1 on your shot you could leave the poi’s to me and go and fight some fire if you wish.

Hey, I’m captain here, kid! I make the decisions. Now get these people to safety! I’m going to tackle the fire like a Big Damn Hero.

Extinguish fully 3,2. Move into the spot and extinguish once 4,2.

2AP for everyone else.

@RogerBW asked for a die roll:
(after Kat’s turn)
Flare Up
d6: 2 d8: 5

So we have extra action turns for:

@Kat (2)
DJCT (4)
Me (1)

(and then at least one more fire card)

Sorry, jumped in a bit quickly there

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I’ll use mine to move to 1,5, thanks.

OK, @DJCT you have 4 points to spend or lose.

Ok I will spend then to reduce the fire next to me to smoke which costs me double aps (so 4)

4 from you becomes 2 extinguishes which takes it down to nothing.

My one: I’ll take the risk of standing next to fire and move W.

@RogerBW asked for a die roll:
Flare Up (points to Kat)
d6: 1 d8: 8

Yep sorry!

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@RogerBW asked for a die roll:
The Fire Rages
d6: 4 d8: 8

Which brings us at last to @Lordof1’s turn with a slightly different situation:


You’re also getting a Zone AP.

Well, less fire is always a good thing so I’ll move into 3,2, extinguish the adjacent fire. Use 2AP to call the ambulance to the western exit (@RossM can jump on if you want)

2AP for everyone else.