@RogerBW asked for a die roll:
The Fire Rages
d6: 3 d8: 4
@RogerBW asked for a die roll:
Did I forget to advance the fire?
I forgot to advance the fire.
The Fire Rages
d6: 3 d8: 2
- Move to 2,6 (2 AP)
- Repair wall (2 AP)
@Lordof1 on your shot you could leave the poi’s to me and go and fight some fire if you wish.
Hey, I’m captain here, kid! I make the decisions. Now get these people to safety! I’m going to tackle the fire like a Big Damn Hero.
Extinguish fully 3,2. Move into the spot and extinguish once 4,2.
2AP for everyone else.
@RogerBW asked for a die roll:
(after Kat’s turn)
Flare Up
d6: 2 d8: 5
Sorry, jumped in a bit quickly there
I’ll use mine to move to 1,5, thanks.
OK, @DJCT you have 4 points to spend or lose.
Ok I will spend then to reduce the fire next to me to smoke which costs me double aps (so 4)
4 from you becomes 2 extinguishes which takes it down to nothing.
My one: I’ll take the risk of standing next to fire and move W.
@RogerBW asked for a die roll:
Flare Up (points to Kat)
d6: 1 d8: 8
Yep sorry!
@RogerBW asked for a die roll:
The Fire Rages
d6: 4 d8: 8
Which brings us at last to @Lordof1’s turn with a slightly different situation:
You’re also getting a Zone AP.
Well, less fire is always a good thing so I’ll move into 3,2, extinguish the adjacent fire. Use 2AP to call the ambulance to the western exit (@RossM can jump on if you want)
2AP for everyone else.






