I’ll stay put
@RogerBW asked for a die roll:
Flare Up
d6: 6 d8: 1
@RossM to play, 2 shared move AP and if you clear column 3 you’ll get a Zone AP as well.
Extinguish 6,3
Move to 6,3
extinguish 5,3
does that put me in the zone ?
Yes, when there’s a clear path (of not more than 3 spaces) to the Veteran the bonus kicks in.
Ok. Used a shared movement point as well to extinguish 6,2
@RogerBW asked for a die roll:
The Fire Rages
d6: 3 d8: 6
@COMaestro to play, 1 shared move available.
I suggest that you extinguish (2, 5) so that Kat can repair the wall..
1 FEAP to extinguish 1,7.
2 AP to move to 1,4
2 FEAP to extinguish 1,3 and 2,4
Use 1 shared move to move to 2,4
last AP to extinguish 2,5.
@RogerBW asked for a die roll:
When you move into the cleared (2, 4) you get a Zone bonus, so I’ll use that instead of the shared move.
Flare Up
d6: 1 d8: 3
@RogerBW asked for a die roll:
Accelerate
d6: 3 d8: 4
d6: 5 d8: 4
(I’m planning to go east to get into position for the south-central room unless anyone has a better idea.)
I am so very glad I rethought my initial movements and instead extinguished 1,3 on my turn.
Ok - move the brunette to the ambulance (the 2 bonus ap)
Move 1 back (1 free movement ap)
Move the redhead to the ambulance (2 free movement ap)
I can’t remember if poi replenish now or at the end of the turn. If at the end of the turn I will save my 4 ap. If now I will wait to see what happens, or head towards the nearest one if that is obvious.
It’s after the adavance fire, I think, but not during your turn, for sure.
@RogerBW asked for a die roll:
Lordof1 is correct: (1) your actions, (2) advance fire, (3) replenish PoI.
The Fire Rages
d6: 3 d8: 5





