Flash Point PBF game 5

I’ll stay put

@RogerBW asked for a die roll:
Flare Up
d6: 6 d8: 1

@RogerBW asked for a die roll:
Kaboom.


We have none.
The Fire Rages
d6: 6 d8: 5

@RossM to play, 2 shared move AP and if you clear column 3 you’ll get a Zone AP as well.

Extinguish 6,3

Move to 6,3

extinguish 5,3

does that put me in the zone ?

Yes, when there’s a clear path (of not more than 3 spaces) to the Veteran the bonus kicks in.

Ok. Used a shared movement point as well to extinguish 6,2

@RogerBW asked for a die roll:
The Fire Rages
d6: 3 d8: 6


@COMaestro to play, 1 shared move available.
I suggest that you extinguish (2, 5) so that Kat can repair the wall..

1 FEAP to extinguish 1,7.
2 AP to move to 1,4
2 FEAP to extinguish 1,3 and 2,4
Use 1 shared move to move to 2,4
last AP to extinguish 2,5.

@RogerBW asked for a die roll:
When you move into the cleared (2, 4) you get a Zone bonus, so I’ll use that instead of the shared move.

Flare Up
d6: 1 d8: 3

1 Like

@RogerBW asked for a die roll:


d6: 2 d8: 3

@RogerBW asked for a die roll:
Accelerate
d6: 3 d8: 4
d6: 5 d8: 4


@DJCT to play; 1 Zone AP, 1 shared movement.
(And I’m going out shortly.)

(I’m planning to go east to get into position for the south-central room unless anyone has a better idea.)

I am so very glad I rethought my initial movements and instead extinguished 1,3 on my turn.

Ok - move the brunette to the ambulance (the 2 bonus ap)
Move 1 back (1 free movement ap)
Move the redhead to the ambulance (2 free movement ap)

I can’t remember if poi replenish now or at the end of the turn. If at the end of the turn I will save my 4 ap. If now I will wait to see what happens, or head towards the nearest one if that is obvious.

It’s after the adavance fire, I think, but not during your turn, for sure.

2 Likes

@RogerBW asked for a die roll:
Lordof1 is correct: (1) your actions, (2) advance fire, (3) replenish PoI.

The Fire Rages
d6: 3 d8: 5

New PoIs at (2,7) and (6, 7).


My turn.