Flash Point PBF game 5

Drive to the south entrance

Open the door

Fully extinguish adjacent fire

Is that 5ap?

That’s 5. Do you want to save the other two?

Let’s used 1 shared movement to move to 6,3 and fully extinguish 6,2

@RogerBW asked for a die roll:
The Fire Rages
d6: 4 d8: 2

@COMaestro to play, +1 zone AP, 1 shared movement AP available.

Let’s start by using the free AP to move to 2,6.

Standard victim.

Okay, lets do this. 1 shared movement AP to move to 3,6. 1 FEAP to extinguish smoke at 3,5.
1 AP to move to 2,6, then last 2 AP to move victim to 1,6.

Figure getting them out the demolished walls in the north will be fastest.

@RogerBW asked for a die roll:
The Fire Rages
d6: 6 d8: 6

Fire at (6, 6).


@DJCT to play. Four saved AP from flare ups last round.

Activate the poi please

Actual victim. (1 AP to move to (2, 1) to determine that.)

Ok that leaves me with 7ap plus my 3 free movement ap so I will move 5 squares the ambulance with the poi.

@RogerBW asked for a die roll:
Flare Up
d6: 5 d8: 3

Kaboom.
RossM is Knocked Down.


Anyone? I’m happy to stay Veteran.

(One more fire deck draw to come before my turn.)

I think we need to start repairing things

All the hazmat is gone. Maybe @Kat?

If nobody else fancies changing I will, but (while we might get a random hazmat from an event card) I agree Kat probably has first choice.

Happy to change to a role that can repair.

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@RogerBW asked for a die roll:
Flare Up
d6: 1 d8: 7