Flash Point PBF game 4

@RogerBW asked for a die roll:
The Fire Rages
d6: 1 d8: 5


Over to @Kat.

@RogerBW I may have this wrong, but I thought it was the other smoke I took out red 1 black 3?

Arg, sorry, misread it. Doesn’t affect my move.

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  • Move to 2,8 (1 AP)
  • Extinguish smoke in 1,8 and 3,8 (2 FEAP)
  • Move to 1,7 (2 AP)

@RogerBW asked for a die roll:
The Fire Rages
d6: 4 d8: 7


@Lordof1 to play.

Extinguish 4,8
Move to 5,7 and reveal PoI (3 AP so far)

That’s four AP, double extinguish costs. Do you want to do it anyway?

Oops yes, forgot that. No , I’ll move through the smoke to the PoI first and decide after that. So 2AP so so far.

Actual victim.

Great, heal them and get them out. Use my last 2AP to extinguish the smoke in 4,8.

OK, so going in with 7 AP:

  • move in [2]
  • heal [1]
  • move out [2]
  • extinguish smoke [2]

@RogerBW asked for a die roll:
Accelerate
d6: 5 d8: 7
d6: 3 d8: 8

SE room lights up.

Event:

@RossM, that’s you and me each spending our 2 saved AP. What do you think?

Let’s do it

OK, and the last thing is a new PoI, at (2, 3).


@COMaestro to play.

(note that while you can move through fire at no extra cost you still can’t carry a victim through it)

Sure I can. They just burn up in the process! :smiley:

Carry victim to 4,6.
Extinguish 4,7.

1 Like

@RogerBW asked for a die roll:
The Fire Rages
d6: 1 d8: 1

Smoke becomes fire.


@RossM to play.