Flash Point PBF game 4

(I can no longer get to the hazmat this turn, but I can deal with the smoke if you don’t fancy it.)

Move to 2,2 revealing POI on way

Extinguish adjacent fire (2ap)

@RogerBW asked for a die roll:
Real victim (the one we just CPR-ed in fact).
The Fire Rages
d6: 2 d8: 2

(aka “why you never stand next to fire”)


@DJCT to play.

Ok turn me in to fire prevention the I will work out what to do!

OK, that’ll give you 2AP this turn.

(Both smoke and PoI moves have to be towards a canonical exit, i.e. shortest route to the west or south doors. You can open a door with a PoI for 2AP.)

ok I will move the poi at 2,3 one south

Sorry, it only works on unidentified PoIs, in this case just the one at (1, 4).

Ok will hold ap th n don’t want to walk them in to smoke!

1 Like

@RogerBW asked for a die roll:
The Fire Rages
d6: 6 d8: 2


My turn.

Notth, extinguish smoke to W.
Notth, extinguish smoke to W.

@RogerBW asked for a die roll:
The Fire Rages
d6: 2 d8: 7


@Kat to play.

  • Move to 1,6 (2 AP)
  • Open door (1 AP)
  • Extinguish smoke 1,5 (1 FEAP)
    Hopefully the route remains clear for DJCT’s next turn…

@RogerBW asked for a die roll:
The Fire Rages
d6: 3 d8: 4

Smoke brews up to fire.


@Lordof1 to play.

Move to 4,6 and Treat that victim (4AP).

@RogerBW asked for a die roll:
The Fire Rages
d6: 2 d8: 4

Smoke brews up to fire.


@COMaestro to play.