@RogerBW asked for a die roll:
The Fire Rages
d6: 4 d8: 8
Extinguish 6,4.
Carry victim to 5,6.
@RogerBW asked for a die roll:
The Fire Rages
d6: 3 d8: 2
Move to 4,3
Open a door
Extinguish a fire (2ap)
Save AP
Are we missing a PoI?
Yup, needed one after the last rescue. Standard rules, I’ll stick it at the end of this turn.
@RogerBW asked for a die roll:
The Fire Rages
d6: 3 d8: 8
(Which is why I cleared your route of fire)
I am kind of feeling redundant just now. I could go for that last fire, or move, or hold, or turn into something. Any views?
I think like CAFS Driver is most useful when there’s a whole lot of fire fairly close together.
I don’t feel we need a specific role right now though I continue to think Fire Prevention is potentially interesting (just not in the games where I’ve played him).
@DJCT asked for a die roll:
Ok I will give a skoosh here and then move down to a door, change next turn.
Red d3: 1
Black d4: 2
@DJCT asked for a die roll:
Reroll red d3: 1
That’s fine took out a smoke. Then move south.
@RogerBW asked for a die roll:
The Fire Rages
d6: 5 d8: 4
I’ll move four spaces (E, E, N, N) to join RossM, then save two.




