Flash Point PBF game 4

@RogerBW asked for a die roll:
The Fire Rages
d6: 4 d8: 8


@COMaestro to play.

Extinguish 6,4.
Carry victim to 5,6.

@RogerBW asked for a die roll:
The Fire Rages
d6: 3 d8: 2


@RossM to play.

Move to 4,3

Open a door

Extinguish a fire (2ap)

Save AP

Are we missing a PoI?

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Yup, needed one after the last rescue. Standard rules, I’ll stick it at the end of this turn.

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@RogerBW asked for a die roll:
The Fire Rages
d6: 3 d8: 8


@DJCT to play.
(Ross, I’m planning to head up to the NW hazmat next.)

(Which is why I cleared your route of fire)

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I am kind of feeling redundant just now. I could go for that last fire, or move, or hold, or turn into something. Any views?

I think like CAFS Driver is most useful when there’s a whole lot of fire fairly close together.

I don’t feel we need a specific role right now though I continue to think Fire Prevention is potentially interesting (just not in the games where I’ve played him).

Corrected map, new PoI at (5, 8).

@DJCT asked for a die roll:
Ok I will give a skoosh here and then move down to a door, change next turn.

Red d3: 1
Black d4: 2

@DJCT asked for a die roll:
Reroll red d3: 1

That’s fine took out a smoke. Then move south.

@RogerBW asked for a die roll:
The Fire Rages
d6: 5 d8: 4


Me next.

I’ll move four spaces (E, E, N, N) to join RossM, then save two.