Flash Point PBF game 4

Since I’m up before Kat, I intend to put out (2, 2) and (2, 4), then head towards the last hazmat, extinguishing as I go.

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Move to 3,1.
Extinguish smoke at 4,1.
Move to 3,2.

My next turn, I will get the victim out.

Do you want to use either of the two saved AP?

Oh, I forgot about those. Let’s just get the victim out then.

@RogerBW asked for a die roll:
Flare Up
d6: 4 d8: 2


(I’ve put the saved AP on Rage’s hat to make them more visible.)

(Usually I feel this goes best with the Paramedic, but it could go anywhere. @COMaestro’s call.)

Sorry for the delay. I think I’m going to give it to @RossM. He’s next up and I think he can do some good with it either in the kitchen or the south bedroom.

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@RogerBW asked for a die roll:
Accelerate
d6: 1 d8: 5
d6: 6 d8: 3


@RossM to play, 2AP saved.

New PoI required.

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I’ll wait for the poi

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(4, 7)

Ok. Fully extinguish 4,4. Move down to 5.3.

Throw the grenade thing at 5,1

Move to 6,3 and reveal the poi

Then let’s see what it is

Actual victim. 2AP left.

Spend last 2 ap dragging them out.

@RogerBW asked for a die roll:
The Fire Rages
d6: 2 d8: 5

Smoke to fire.

@DJCT to play., 4 saved AP.

What’s the rule on poi here?

Sorry, yeah, one more: A roll of 3, 6 ands up at (3, 4).


(Easier to remember when one has the physical bits, but I’m not 100% at it even then.)

Is it legal to move the poi at 4,7 out of the hole in the wall?