@RogerBW asked for a die roll:
The Fire Rages
d6: 1 d8: 3
(Kat, I can extinguish (6, 1) on my turn but not (5, 1).)
Is it worth someone switching to structural engineer? Fiddly though and takes time so not sure.
Quite possibly, but maybe once we’re spread out a bit more.
(on the other hand there are still nine spots that can end the game instantly, so [shrug])
Considering one bad die roll will end the game right now, it might be worth it.
If I give up the local extinguishing, I can shift smoke off two hazmats next turn.
I could go engineer but will not get anywhere blocky until the next again turn.
I intend to extinguish 5,6.
- Move to 6,3 then 5,2 diagonally (2 AP)
- Extinguish fires in 5,1 and 6,2 (4 AP)
- Save 1 AP
@RogerBW asked for a die roll:
The Fire Rages
d6: 5 d8: 4
Move to 4,6.
Extinguish smoke at 4,6.
Open S door.
Extinguish smoke at 5,6.
@RogerBW asked for a die roll:
The Fire Rages
d6: 6 d8: 8
- Move smoke at (5, 8) to (5, 7) (1AP)
- Move self to (3, 3) (4AP)
- Extinguish (3, 2) to smoke (1AP)
@RogerBW asked for a die roll:
Accelerate
d6: 6 d8: 7
d6: 4 d8: 4
Well That’s a slight reprieve! I logged in honestly thinking we had probably lost.




